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Martin Ruskov edited this page Jul 1, 2013 · 4 revisions

Events are meant to provide dynamic aspects to the simulation. They are used to execute activities.

Types of events

Currently the following types of events will be modelled:

Events as Modifiers

Currently we will use a simple model of events. Each event will be applied on a risk/cost combination and will change them. Compare this to modifier cards as they are used in Munchkin (e.g. http://dicegamers.com/files/munchkin_cards.jpg) when each card increases or decreases player properties (level, strength, etc)

Could be implemented by adding a filter/decorate to the simulation. The way it should work should be that it takes the estimated values and adjusts them according to the event.

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