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Godot UA Examples

Welcome! This is a community-driven repository of Godot Engine examples for the Ukrainian Godot community.

How to Use

  • Browse the examples directory to find code snippets, scenes, and solutions.
  • Each example has its own README.md with instructions.

How to Contribute

Please read our CONTRIBUTING.md guide.

Examples

Here is a list of examples currently available in this repository:

Mechanics

  • 2D Character State Machine

    • Demonstrates a Finite State Machine (FSM) implementation for a 2D character to manage its states (idle, walk, run, jump).
  • Flow Worker

    • Demonstrates a FlowWorker node that executes a sequence of actions in a predefined order. Useful for creating cutscenes, tutorials, or any scenario requiring a chain of events.
  • State Machine Pattern (Traffic Light)

    • A robust implementation of the State Machine design pattern using a traffic light system as an example, with a clear separation of logic and presentation.

Tools

  • Shake Component
    • A versatile @tool ShakeComponent designed to add interactive visual effects to any Node2D directly within the editor.

About

A community-driven collection of Godot Engine examples, code snippets, and solutions for the Ukrainian developer community.

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