Welcome! This is a community-driven repository of Godot Engine examples for the Ukrainian Godot community.
- Browse the
examplesdirectory to find code snippets, scenes, and solutions. - Each example has its own
README.mdwith instructions.
Please read our CONTRIBUTING.md guide.
Here is a list of examples currently available in this repository:
-
- Demonstrates a Finite State Machine (FSM) implementation for a 2D character to manage its states (idle, walk, run, jump).
-
- Demonstrates a
FlowWorkernode that executes a sequence of actions in a predefined order. Useful for creating cutscenes, tutorials, or any scenario requiring a chain of events.
- Demonstrates a
-
State Machine Pattern (Traffic Light)
- A robust implementation of the State Machine design pattern using a traffic light system as an example, with a clear separation of logic and presentation.
- Shake Component
- A versatile
@toolShakeComponentdesigned to add interactive visual effects to anyNode2Ddirectly within the editor.
- A versatile