The Rayman Legends Library is a small library that allows you to manipulate assets from the game Rayman Legends. This project is still only in its early stages and will hopefully incorporate more features in the future.
Current features include:
- Extracting and importing assets files.
- Opening a scene and manipulating its entities.
- Running a scene in the game engine.
You will need a C++ compiler supporting the C++17 standard, as well as CMake and Conan. Open a terminal in the folder where you want the library to be built and run the following commands:
cmake path/to/source
cmake --build . --target rl
Once done, the compiled library can be found in the lib subfolder.
You can find tutorials and information about how the library works on the project wiki. You can also check the documentation of classes and functions.