Releases: llcheesell/LEDScreenShader
Releases · llcheesell/LEDScreenShader
v0.1.1
Changes v0.1.1
In this version, we have made a small changes.

- Support for alpha maps
-- If Input texture contains alpha channel, it will be used. I have also added a new Alpha Input Texture, which allows you to use a separate alpha map (In this case, the R channel of the input texture is used).
-- When using an alpha map, you may need to set the material type to Transparent. - It is now possible to control the intensity of the normal map.
- A distant fader that considers the camera's FOV has been implemented in the URP shader. Thank you @murasaqi
Other changes
- The base Unity version is now 2021.3. As a result, the ShaderGraph version is now 12. URP Material Override has also been enabled.
-- The sample project version and material version have also been upgraded. - The Markdown-style shaders have been removed. As they required third-party assets, I have decided that they are no longer necessary.
v0.0.9
v0.0.9
Changed IntensityMultiplier to a value that squares (to support high intensity plateau environments such as HDRP).
Please be careful the brightness will be changed when you update the shader
From this release, I stop preparing unitypackage. please install from UPM or Asset Store (when you need support).
v0.0.8
v0.0.7
enable Material Override
v0.0.8
In order to adapt to HDRP's high dynamic range brightness environment, the maximum intensity values for IntensityMultiplier and Distant Fader's brightness adjustment values were increased.
v0.0.6
v0.0.5
Added HDRP shader
v0.0.4
Added function DistantFader
Adjusted Default Values
Update Sample Materials
Update Documents
v0.0.3
Update and organize files for UPM support
v0.0.2
Merge pull request #1 from llcheesell/Work Update shaders and textures
