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Updated copyright headers
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xen2 committed Apr 19, 2021
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2 changes: 1 addition & 1 deletion build/Stride.sln.DotSettings
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<s:String x:Key="/Default/CodeStyle/CSharpUsing/KeepImports/=System/@EntryIndexedValue">System</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpUsing/KeepImports/=System_002ECollections_002EGeneric/@EntryIndexedValue">System.Collections.Generic</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpUsing/KeepImports/=System_002ELinq/@EntryIndexedValue">System.Linq</s:String>
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) Stride contributors (https://stride3d.net)&#xD;
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ &amp; https://stride3d.net)&#xD;
Distributed under the MIT license. See the LICENSE.md file in the project root for more information.</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IDE/@EntryIndexedValue">IDE</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=MSAA/@EntryIndexedValue">MSAA</s:String>
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2 changes: 1 addition & 1 deletion deps/Stride.GitVersioning/GenerateVersionFile.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.IO;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

using System;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;

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2 changes: 1 addition & 1 deletion deps/Stride.MSBuild.Tasks/SortItems.cs
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// Copyright (c) Stride contributors (https://stride3d.net)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq;
using Microsoft.Build.Framework;
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2 changes: 1 addition & 1 deletion deps/find_git.cmd
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:: Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
:: // Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
:: See LICENSE.md for full license information.
@echo OFF
where /q git
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2 changes: 1 addition & 1 deletion samples/Audio/SimpleAudio/SimpleAudio.Game/SoundScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq;
using System.Threading.Tasks;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/BackgroundScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

using System.Threading.Tasks;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/BackgroundSection.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core.Mathematics;
using Stride.Graphics;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/CharacterScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Linq;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/GameGlobals.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

using Stride.Engine.Events;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/JumpyJetRenderer.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/PipesScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/UIScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core;
using Stride.Core.Mathematics;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Collections.Generic;
using Stride.Engine;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core;
using Stride.Core.Mathematics;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq;
using Stride.Core.Mathematics;
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@@ -1,4 +1,4 @@
// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Collections.Generic;
using Stride.Core.Mathematics;
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@@ -1,4 +1,4 @@
// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Engine;

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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Collections.Generic;
using Stride.Core.Mathematics;
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@@ -1,4 +1,4 @@
// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace SpaceEscape.Effects
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader TransformationBendWorld : TransformationBase, PositionStream4
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader TransformationTextureUV : ShaderBase, Texturing
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2 changes: 1 addition & 1 deletion samples/Games/SpaceEscape/SpaceEscape.Game/GameScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;

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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Engine;

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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion samples/Games/SpaceEscape/SpaceEscape.Game/UIScript.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core;
using Stride.Core.Mathematics;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using Stride.Core.Mathematics;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Graphics;
using Stride.Rendering;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq;
using System.Threading.Tasks;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using Stride.Engine;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core.Mathematics;
using Stride.Engine;
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@@ -1,4 +1,4 @@
// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader Effect : SpriteBase
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader ComputeColorWave<float Frequency, float Amplitude, float Speed> : ComputeColor, Texturing
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

shader ComputeColorWaveNormal<float Frequency, float Amplitude, float Speed> : ComputeColor, Texturing
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Threading.Tasks;
using Stride.Engine;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Engine;
using System;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core.Mathematics;
using Stride.Engine;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core.Mathematics;
using Stride.Engine;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using Stride.Core;
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Animations;
using Stride.Engine;
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