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root = true | ||
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[*] | ||
end_of_line = crlf | ||
insert_final_newline = true | ||
# Commenting this out so we can use "Fix File Encoding" extension for visual studio | ||
charset = utf-8 | ||
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[*.ttinclude] | ||
insert_final_newline = false | ||
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# C# files | ||
[*.cs] | ||
indent_style = space | ||
indent_size = 4 | ||
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# XAML files | ||
[*.xaml] | ||
# enable this once we have merged most of our branches into master | ||
indent_style = space | ||
indent_size = 2 |
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# binaries | ||
*.dll filter=lfs diff=lfs merge=lfs -text | ||
*.exe filter=lfs diff=lfs merge=lfs -text | ||
*.lib filter=lfs diff=lfs merge=lfs -text | ||
*.exp filter=lfs diff=lfs merge=lfs -text | ||
*.a filter=lfs diff=lfs merge=lfs -text | ||
*.so filter=lfs diff=lfs merge=lfs -text | ||
*.dylib filter=lfs diff=lfs merge=lfs -text | ||
*.pdb filter=lfs diff=lfs merge=lfs -text | ||
glslangValidator filter=lfs diff=lfs merge=lfs -text | ||
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# setup | ||
*.msi filter=lfs diff=lfs merge=lfs -text | ||
*.cab filter=lfs diff=lfs merge=lfs -text | ||
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# data | ||
*.bin filter=lfs diff=lfs merge=lfs -text | ||
*.dat filter=lfs diff=lfs merge=lfs -text | ||
*.zip filter=lfs diff=lfs merge=lfs -text | ||
*.tar.gz filter=lfs diff=lfs merge=lfs -text | ||
*.vsix filter=lfs diff=lfs merge=lfs -text | ||
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# 3D formats | ||
*.max filter=lfs diff=lfs merge=lfs -text | ||
*.ma filter=lfs diff=lfs merge=lfs -text | ||
*.mb filter=lfs diff=lfs merge=lfs -text | ||
*.blend filter=lfs diff=lfs merge=lfs -text | ||
*.fbx filter=lfs diff=lfs merge=lfs -text | ||
*.FBX filter=lfs diff=lfs merge=lfs -text | ||
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# images | ||
*.tga filter=lfs diff=lfs merge=lfs -text | ||
*.png filter=lfs diff=lfs merge=lfs -text | ||
*.jpg filter=lfs diff=lfs merge=lfs -text | ||
*.jpeg filter=lfs diff=lfs merge=lfs -text | ||
*.gif filter=lfs diff=lfs merge=lfs -text | ||
*.psd filter=lfs diff=lfs merge=lfs -text | ||
*.bmp filter=lfs diff=lfs merge=lfs -text | ||
*.dds filter=lfs diff=lfs merge=lfs -text | ||
*.tif filter=lfs diff=lfs merge=lfs -text | ||
*.svg filter=lfs diff=lfs merge=lfs -text | ||
*.hdr filter=lfs diff=lfs merge=lfs -text | ||
*.exr filter=lfs diff=lfs merge=lfs -text | ||
*.raw filter=lfs diff=lfs merge=lfs -text | ||
*.xkimg filter=lfs diff=lfs merge=lfs -text | ||
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# sound | ||
*.wav filter=lfs diff=lfs merge=lfs -text | ||
*.mp3 filter=lfs diff=lfs merge=lfs -text | ||
*.ogg filter=lfs diff=lfs merge=lfs -text | ||
*.flac filter=lfs diff=lfs merge=lfs -text | ||
*.wma filter=lfs diff=lfs merge=lfs -text | ||
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# video | ||
*.mkv filter=lfs diff=lfs merge=lfs -text | ||
*.avi filter=lfs diff=lfs merge=lfs -text | ||
*.mov filter=lfs diff=lfs merge=lfs -text | ||
*.mp4 filter=lfs diff=lfs merge=lfs -text | ||
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# documents | ||
*.pdf filter=lfs diff=lfs merge=lfs -text | ||
*.doc filter=lfs diff=lfs merge=lfs -text | ||
*.docx filter=lfs diff=lfs merge=lfs -text | ||
*.xls filter=lfs diff=lfs merge=lfs -text | ||
*.xlsx filter=lfs diff=lfs merge=lfs -text | ||
*.ppt filter=lfs diff=lfs merge=lfs -text | ||
*.pptx filter=lfs diff=lfs merge=lfs -text | ||
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# fonts | ||
*.otf filter=lfs diff=lfs merge=lfs -text | ||
*.ttf filter=lfs diff=lfs merge=lfs -text | ||
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# sprite studio | ||
*.ssae filter=lfs diff=lfs merge=lfs -text |
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*.suo | ||
*.csproj.user | ||
*.vcxproj.user | ||
*.ReSharper.user | ||
*.DotSettings.user | ||
_ReSharper.* | ||
*.sdf | ||
*.opensdf | ||
*.i.cs | ||
*.cache | ||
*.Cache | ||
*.tlog | ||
*.log | ||
*.obj | ||
*.pdb | ||
*.nvuser | ||
*.exp | ||
*.orig | ||
*.psess | ||
*.vspx | ||
*.shfbproj_* | ||
*.dotCover | ||
*.Ghostdoc.xml | ||
*.sln.ide | ||
StyleCop.Cache | ||
swig_lib | ||
My Amplifier* | ||
Debug | ||
Release | ||
Win32Debug | ||
Win32Release | ||
Debug_Expat | ||
Release_Expat | ||
Debug_static | ||
Release_static | ||
CodeAnalyst | ||
UpgradeLog* | ||
xenko_doc_output | ||
doc/doxygen/html | ||
Tools/bin | ||
Temp/ | ||
bin/ | ||
Bin/ | ||
ipch/ | ||
obj/ | ||
Cache/ | ||
/doc/xenko_doc_output/ | ||
/build/.vs | ||
/build/Xenko.version | ||
/build/Xenko.*VC.db | ||
/tools | ||
/externals/ | ||
/sources/install/ | ||
/sources/tools/Xenko.ShaderKeyGenerator/build/ | ||
/sources/tools/Xenko.ProjectGenerator/build/ | ||
/sources/tools/SLConverter/BuildRelease/Package/SLConverter-*.pdf | ||
/sources/tools/SLConverter/BuildRelease/Package/bin/x64/SLConverter.exe | ||
/sources/tools/SLConverter/BuildRelease/Package/bin/x86/SLConverter.exe | ||
/sources/tools/SLConverter/BuildRelease/Package/license.txt | ||
/sources/tools/SLConverter/BuildRelease/Package/readme.txt | ||
/sources/tools/SLConverter/BuildRelease/Package/sample_config.xml | ||
/sources/games/GDC2013/build/* | ||
/gdc/demo_dragon/ | ||
/package/ | ||
/tools/ | ||
**/Properties/launchSettings.json | ||
launch-android.bat | ||
sources/tests/framework/Xenko.Framework.Audio.Tests/Resources/Resource.Designer.cs | ||
Win32 | ||
Win32Debug | ||
launch-ios.bat | ||
sources/engine/Xenko.Graphics.Tests/log/ | ||
*.androidcache | ||
sources/engine/Xenko.Graphics/log/ | ||
sources/engine/Xenko.Graphics/Shaders/log/ | ||
sources/engine/Xenko.Input.Tests/app_data/ | ||
sources/engine/Xenko.UI.Tests/log/ | ||
sources/engine/Xenko.UI.Tests/app_data/ | ||
sources/engine/Xenko.Graphics.Tests/app_data/ | ||
sources/tests/framework/Xenko.Framework.Audio.Tests/app_data/ | ||
libfreetype.a | ||
libcore.a | ||
libbulletc.a | ||
libNativePath.a | ||
libxenkonative_arm64.a | ||
libxenkonative_armv7.a | ||
libxenkonative_armv7s.a | ||
libxenkonative_i386.a | ||
libxenkonative_x86_64.a | ||
*.CachedGlyphs | ||
*.CachedImage | ||
sources/engine/Xenko.Graphics/Shaders.Bytecodes/log/ | ||
log | ||
x64Debug | ||
x64Release | ||
*.opendb | ||
screenshots | ||
samplesGenerated | ||
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# Xcode | ||
# | ||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore | ||
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.DS_Store | ||
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## Build generated | ||
sources/tools/Xenko iOS Relay/build/ | ||
DerivedData | ||
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## Various settings | ||
*.pbxuser | ||
!default.pbxuser | ||
*.mode1v3 | ||
!default.mode1v3 | ||
*.mode2v3 | ||
!default.mode2v3 | ||
*.perspectivev3 | ||
!default.perspectivev3 | ||
xcuserdata | ||
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## Other | ||
*.xccheckout | ||
*.moved-aside | ||
*.xcuserstate | ||
*.xcscmblueprint | ||
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## Obj-C/Swift specific | ||
*.hmap | ||
*.ipa | ||
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# CocoaPods | ||
# | ||
# We recommend against adding the Pods directory to your .gitignore. However | ||
# you should judge for yourself, the pros and cons are mentioned at: | ||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control | ||
# | ||
# Pods/ | ||
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# Carthage | ||
# | ||
# Add this line if you want to avoid checking in source code from Carthage dependencies. | ||
# Carthage/Checkouts | ||
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Carthage/Build | ||
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# fastlane | ||
# | ||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the | ||
# screenshots whenever they are needed. | ||
# For more information about the recommended setup visit: | ||
# https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md | ||
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fastlane/report.xml | ||
fastlane/screenshots | ||
*.user | ||
project.lock.json |
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The MIT License (MIT) | ||
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Copyright (c) 2018 Xenko contributors (https://xenko.com) | ||
Copyright (c) 2011-2018 Silicon Studio Corp. (https://www.siliconstudio.co.jp) | ||
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All rights reserved. | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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 | ||
======= | ||
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Welcome to the Xenko source code repository! | ||
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Xenko is an open-source C# game engine for realistic rendering and VR. | ||
The engine is highly modular and aims at giving game makers more flexibility in their development. | ||
Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way. | ||
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 | ||
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To learn more about Xenko, visit [xenko.com](https://xenko.com/). | ||
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## License | ||
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Xenko is covered by [MIT](LICENSE.md), unless stated otherwise (i.e. for some files that are copied from other projects). | ||
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You can find the list of third party projects [THIRD PARTY.md](here). | ||
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Contributors need to sign the following [Contribution License Agreement](doc/ContributorLicenseAgreement.md). | ||
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## Documentation | ||
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Find explanations and information about Xenko: | ||
* [Xenko Manual](https://doc.xenko.com/latest/manual/index.html) | ||
* [API Reference](https://doc.xenko.com/latest/api/Xenko.Core.Assets.html) | ||
* [Release Notes](https://doc.xenko.com/latest/ReleaseNotes/index.html) | ||
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## Community | ||
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Ask for help or report issues: | ||
* [Chat with the community](https://gitter.im/xenko3d/xenko?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) | ||
* [Ask and answer questions](http://answers.xenko.com/) | ||
* [Discuss topics on our forums](http://forums.xenko.com/) | ||
* [Report engine issues](https://github.com/xenko3d/xenko/issues) | ||
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## Building from source | ||
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### Prerequisites | ||
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1. [Git](https://git-scm.com/downloads) (recent version that includes LFS, or install [Git LFS](https://git-lfs.github.com/) separately). | ||
2. [Visual Studio 2017](https://www.visualstudio.com/downloads/) with the following workloads: | ||
* .NET desktop development (with .NET Framework 4.6.2 development tools) | ||
* Desktop development with C++ | ||
* Optional: Universal Windows Platform development | ||
* Optional: Mobile development with .NET | ||
3. [FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0) | ||
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### Build Xenko | ||
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1. Clone Xenko: `git clone https://github.com/xenko3d/xenko.git` | ||
2. Set *XenkoDir* environment variable to point to your `<XenkoDir>` | ||
3. Open `<XenkoDir>\build\Xenko.sln` with Visual Studio 2017, and build. | ||
4. Open `<XenkoDir>\samples\XenkoSamples.sln` and play with the samples. | ||
5. Optionally, open and build `Xenko.Android.sln`, `Xenko.iOS.sln`, etc... |
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