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add updated notes on emulators reference
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thelamer committed Jan 7, 2024
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<div class="readme">
<h2>Support</h2>
<p>For general support please use our <a href="https://discord.gg/YWrKVTn">Discord Server</a>, if you would like to report a bug or have a feature request please do that on <a href="https://github.com/linuxserver/emulatorjs/issues">GitHub</a>.</p>
<p>If you are upgrading from previous versions and not seein a performance increase please do a hard reload on your browser and delete the retroarch.cfg file from the file browser icon (top left of frontent interface folder icon).<p>
<h2>Basic controls</h2>
<p>For all libretro based emulators you can use F1 on your keyboard or start+select+L+R on a gamepad to bring up the in game menu.</p>
<p>For all libretro based emulators you can use F1 on your keyboard, start+select+L+R on a gamepad , or the touch button on the top left in touchscreen devices to bring up the in game menu.</p>
<p>All saves and any settings are stored in your actual web browser by the URL you are using to access this container, to ensure sram is dumped on exit always try to exit the game with back instead of closing the browser window. On libretro based emulators you can perform saves and savestates from the menu.</p>
<p>Xbox users on Edge hold the start button for 3 seconds to exit gamepad controls and if you want to re-enter again press the start button again with your cursor hovering over the game and select the option to use gamepad controls. After you launch a game press the select button a couple times to ensure the B button does not trigger a back action or drop you from fullscreen.</p>
<p>Scrolling large collections can be sped up by holding right while scrolling up or down when using a keyboard or your controller on Xbox. For touch devices panning is supported by holding and dragging up or down.</p>
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<h2>General Emulation</h2>
<p>For the most part all non CD based systems will work fine on mobile devices and the Xbox web browser. In general CD emulation for full sized non stripped games is not going to function outside of a decent PC setup. Mobile and game console browsers lack the ability to dedicate the 100s of megs of memory needed to store and run a CD based game. Sound crackling is normal in web based emulation, in many cases it will actually improve as the game is played longer. Please keep in mind what this is, these are full emulators re-compiled into javascript do not expect perfection. Emulators used with this project:</p>
<ul>
<li>3DO- <a href="https://www.emulatorjs.com/3do.html">https://www.emulatorjs.com/3do.html</a></li>
<li>3DO- <a href="https://emulatorjs.org/github/docs/Systems/3DO.html">https://emulatorjs.org/github/docs/Systems/3DO.html</a></li>
<li>Arcade- <a href="https://github.com/libretro/mame2003-plus-libretro">https://github.com/libretro/mame2003-plus-libretro</a></li>
<li>Atari 2600- <a href="https://github.com/libretro/stella2014-libretro">https://github.com/libretro/stella2014-libretro</a></li>
<li>Atari 7800- <a href="https://github.com/libretro/prosystem-libretro">https://github.com/libretro/prosystem-libretro</a></li>
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<li>Jaguar- <a href="https://github.com/libretro/virtualjaguar-libretro">https://github.com/libretro/virtualjaguar-libretro</a></li>
<li>Atari LYNX- <a href="https://github.com/libretro/libretro-handy">https://github.com/libretro/libretro-handy</a></li>
<li>MSX- <a href="https://github.com/libretro/blueMSX-libretro">https://github.com/libretro/blueMSX-libretro</a></li>
<li>Nintendo 64- <a href="https://www.emulatorjs.com/n64.html">https://www.emulatorjs.com/n64.html</a></li>
<li>Nintendo 64- <a href="https://github.com/libretro/mupen64plus-libretro-nx">https://github.com/libretro/mupen64plus-libretro-nx</a></li>
<li>Nintendo DS- <a href="https://github.com/libretro/melonDS">https://github.com/libretro/melonDS</a></li>
<li>Nintendo Entertainment System- <a href="https://github.com/libretro/libretro-fceumm">https://github.com/libretro/libretro-fceumm</a></li>
<li>Neo Geo Pocket (color)- <a href="https://github.com/libretro/beetle-ngp-libretro">https://github.com/libretro/beetle-ngp-libretro</a></li>
<li>Odyssey2- <a href="https://github.com/libretro/libretro-o2em">https://github.com/libretro/libretro-o2em</a></li>
<li>PC Engine (TurboGrafx-16)- <a href="https://github.com/libretro/beetle-pce-fast-libretro">https://github.com/libretro/beetle-pce-fast-libretro</a></li>
<li>Playstation- <a href="https://github.com/thelamer/retrostash/tree/master/beetle-psx-libretro">https://github.com/thelamer/retrostash/tree/master/beetle-psx-libretro</a></li>
<li>Sega 32x- <a href="https://www.emulatorjs.com/sega32x.html">https://www.emulatorjs.com/sega32x.html</a></li>
<li>Sega 32x- 32x currently has no functional emulator I can distribute.</a></li>
<li>Sega CD- <a href="https://github.com/libretro/Genesis-Plus-GX">https://github.com/libretro/Genesis-Plus-GX</a></li>
<li>Sega Game Gear- <a href="https://github.com/libretro/Genesis-Plus-GX">https://github.com/libretro/Genesis-Plus-GX</a></li>
<li>Sega Mega Drive- <a href="https://github.com/libretro/Genesis-Plus-GX">https://github.com/libretro/Genesis-Plus-GX</a></li>
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