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package com.lhj.bitmapprocess; | ||
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import android.graphics.Bitmap; | ||
import android.graphics.BitmapFactory; | ||
import android.graphics.Rect; | ||
import android.graphics.YuvImage; | ||
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import java.io.ByteArrayOutputStream; | ||
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public class BitmapUtil { | ||
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/** | ||
* bitmap 转为byte[] | ||
* @param bitmap | ||
* @return | ||
*/ | ||
public static byte[] getBytesByBitmap(Bitmap bitmap) { | ||
ByteArrayOutputStream outputStream = new ByteArrayOutputStream(bitmap.getByteCount()); | ||
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outputStream); | ||
return outputStream.toByteArray(); | ||
} | ||
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/** | ||
* 在bitmap中进行指定位置截取 | ||
* @param bimtap | ||
* @param rect | ||
* @return | ||
*/ | ||
public static Bitmap ImageCropWithRect(Bitmap bimtap, Rect rect){ | ||
return Bitmap.createBitmap(bimtap,rect.left,rect.top,rect.width(),rect.height(),null,false); | ||
} | ||
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/** | ||
* 将NV21的图片格式转换成bitmap | ||
* @param bytes | ||
* @param w | ||
* @param h | ||
* @return | ||
*/ | ||
public static Bitmap nv21ToBitmap(byte[] bytes,int w,int h,int imageFormat){ | ||
final YuvImage image = new YuvImage(bytes,imageFormat , w, h, null); | ||
ByteArrayOutputStream os = new ByteArrayOutputStream(bytes.length); | ||
image.compressToJpeg(new Rect(0, 0, w, h), 100, os); | ||
byte[] tmp = os.toByteArray(); | ||
return BitmapFactory.decodeByteArray(tmp, 0,tmp.length); | ||
} | ||
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// untested function | ||
public static byte[] bitmapToNV21(int inputWidth, int inputHeight, Bitmap scaled) { | ||
int [] argb = new int[inputWidth * inputHeight]; | ||
scaled.getPixels(argb, 0, inputWidth, 0, 0, inputWidth, inputHeight); | ||
byte [] yuv = new byte[inputWidth*inputHeight*2]; | ||
encodeYUV420SP(yuv, argb, inputWidth, inputHeight); | ||
return yuv; | ||
} | ||
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private static void encodeYUV420SP(byte[] yuv420sp, int[] argb, int width, int height) { | ||
final int frameSize = width * height; | ||
int yIndex = 0; | ||
int uvIndex = frameSize; | ||
int a, R, G, B, Y, U, V; | ||
int index = 0; | ||
for (int j = 0; j < height; j++) { | ||
for (int i = 0; i < width; i++) { | ||
a = (argb[index] & 0xff000000) >> 24; // a is not used obviously | ||
R = (argb[index] & 0xff0000) >> 16; | ||
G = (argb[index] & 0xff00) >> 8; | ||
B = (argb[index] & 0xff) >> 0; | ||
// well known RGB to YUV algorithm | ||
Y = ( ( 66 * R + 129 * G + 25 * B + 128) >> 8) + 16; | ||
U = ( ( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128; | ||
V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128; | ||
// NV21 has a plane of Y and interleaved planes of VU each sampled by a factor of 2 | ||
// meaning for every 4 Y pixels there are 1 V and 1 U. Note the sampling is every other | ||
// pixel AND every other scanline. | ||
yuv420sp[yIndex++] = (byte) ((Y < 0) ? 0 : ((Y > 255) ? 255 : Y)); | ||
if (j % 2 == 0 && index % 2 == 0) { | ||
yuv420sp[uvIndex++] = (byte)((V<0) ? 0 : ((V > 255) ? 255 : V)); | ||
yuv420sp[uvIndex++] = (byte)((U<0) ? 0 : ((U > 255) ? 255 : U)); | ||
} | ||
index ++; | ||
} | ||
} | ||
} | ||
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} |
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include ':app', ':bitmapprocess',':utilcode' | ||
include ':app', ':bitmapprocess' |
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