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SDL2/SDL_Quit: If OpenGL is dynamically loaded, it's C++ destructors will have run before SDL_Quit gets called, resulting in crashes. #332

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This edit was made by @nmiell.

Live page is here: https://wiki.libsdl.org/SDL2/SDL_Quit

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…will have run before SDL_Quit gets called, resulting in crashes.

Live page is here: https://wiki.libsdl.org/SDL2/SDL_Quit
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