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Lock some stuff behind #if [condition] #1

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KoloInDaCrib
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@KoloInDaCrib KoloInDaCrib commented Mar 11, 2025

Imo I think this should be locked behind a #if lime cuz lime's not a required dependency for polymod lol
the same principle applies to most of the classes inside hscript/_internal folder since hscript is not a required dependency

image

for ur pr
also if you think some of my polymod prs (like the support for get and set functions) would be fitting inside yours lemme know

@KoloInDaCrib KoloInDaCrib force-pushed the lemz-pr/lock-a-thing-lol branch from b03a124 to 97aae9f Compare March 11, 2025 18:59
@KoloInDaCrib KoloInDaCrib changed the title Lock a function behind #if lime Lock some stuff behind #if [condition] Mar 11, 2025
there's some compilation errors in some classes if a library isn't available and polymod is the only thing that's in a project
@KoloInDaCrib KoloInDaCrib force-pushed the lemz-pr/lock-a-thing-lol branch from 97aae9f to 728fb97 Compare March 11, 2025 19:02
@lemz1 lemz1 merged commit e1f1331 into lemz1:feature/new-polymod-script-class-implementation Mar 12, 2025
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lemz1 commented Mar 12, 2025

also if you think some of my polymod prs (like the support for get and set functions) would be fitting inside yours lemme know

i'd say we keep them out of this pr, since this pr is already extremely big.

although, i am going to mention this in the pr description, in case Eric says it's okay to add new features into this pr like your getters and setters

@KoloInDaCrib KoloInDaCrib deleted the lemz-pr/lock-a-thing-lol branch April 7, 2025 21:27
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2 participants