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Building with carla0.9.12 and UE4.26 #1

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ll7 opened this issue Sep 6, 2021 · 1 comment
Open

Building with carla0.9.12 and UE4.26 #1

ll7 opened this issue Sep 6, 2021 · 1 comment

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@ll7
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ll7 commented Sep 6, 2021

I tried to use the UnrealEngine-FMIPlugin with CARLA 0.9.12, which uses Unreal Engine 4.26 and not 4.24.

I build UE4 and Carla successfully. Afterwards, I copied the FMIKit folder into the Plugins folder.

I launched VS Code and opened the CarlaUE4 folder. I executed the Build Task Linux Development and got the following error message:

> Executing task: Engine/Build/BatchFiles/Linux/Build.sh CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex <

Fixing inconsistent case in filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex
Using 'git status' to determine working set for adaptive non-unity build (/home/luttkule/UnrealEngine_4.26).
Creating makefile for CarlaUE4 (no existing makefile)
ERROR: Unable to instantiate module 'libzip': System.ComponentModel.Win32Exception (0x80004005): ApplicationName='conan', CommandLine='install . -g=json --profile=ue4.26-Linux-x86_64-unknown-linux-gnu', CurrentDirectory='/media/luttkule/HDD/git/carla/Unreal/CarlaUE4/Plugins/FMIKit/Source/libzip', Native error= Cannot find the specified file
         at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <23340a11bb41423aa895298bf881ed68>:0 
         at System.Diagnostics.Process.Start () [0x0003a] in <23340a11bb41423aa895298bf881ed68>:0 
         at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
         at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in <23340a11bb41423aa895298bf881ed68>:0 
         at libzip..ctor (UnrealBuildTool.ReadOnlyTargetRules Target) [0x00090] in <72ee4f8cf7ac410cb44e8b12d57d0e99>:0 
         at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
         at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <98fac219bd4e453693d76fda7bd96ab0>:0 
       (referenced via Target -> FMIKit.Build.cs)
The terminal process "bash '-c', 'Engine/Build/BatchFiles/Linux/Build.sh CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex'" terminated with exit code: 6.

Terminal will be reused by tasks, press any key to close it.

Do you have any recommendations on how to fix this error?

@l0wl3vel
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l0wl3vel commented Sep 6, 2021

My best guess is that this is caused by missing conan pre-computed dependency data. I just merged the pre-comupted dependencies for 2.26.

I see that this is no long term solution and I will probably change the dependency process to just shipping binaries for libzip and elzip.

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