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I tried to use the UnrealEngine-FMIPlugin with CARLA 0.9.12, which uses Unreal Engine 4.26 and not 4.24.
I build UE4 and Carla successfully. Afterwards, I copied the FMIKit folder into the Plugins folder.
I launched VS Code and opened the CarlaUE4 folder. I executed the Build Task Linux Development and got the following error message:
> Executing task: Engine/Build/BatchFiles/Linux/Build.sh CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex <
Fixing inconsistent casein filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex
Using 'git status' to determine working set for adaptive non-unity build (/home/luttkule/UnrealEngine_4.26).
Creating makefile for CarlaUE4 (no existing makefile)
ERROR: Unable to instantiate module 'libzip': System.ComponentModel.Win32Exception (0x80004005): ApplicationName='conan', CommandLine='install . -g=json --profile=ue4.26-Linux-x86_64-unknown-linux-gnu', CurrentDirectory='/media/luttkule/HDD/git/carla/Unreal/CarlaUE4/Plugins/FMIKit/Source/libzip', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in<23340a11bb41423aa895298bf881ed68>:0
at System.Diagnostics.Process.Start () [0x0003a] in<23340a11bb41423aa895298bf881ed68>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in<23340a11bb41423aa895298bf881ed68>:0
at libzip..ctor (UnrealBuildTool.ReadOnlyTargetRules Target) [0x00090] in<72ee4f8cf7ac410cb44e8b12d57d0e99>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in<98fac219bd4e453693d76fda7bd96ab0>:0
(referenced via Target -> FMIKit.Build.cs)
The terminal process "bash '-c', 'Engine/Build/BatchFiles/Linux/Build.sh CarlaUE4 Linux Development /media/luttkule/HDD/git/carla/Unreal/CarlaUE4/CarlaUE4.uproject -waitmutex'" terminated with exit code: 6.
Terminal will be reused by tasks, press any key to close it.
Do you have any recommendations on how to fix this error?
The text was updated successfully, but these errors were encountered:
I tried to use the
UnrealEngine-FMIPlugin
with CARLA 0.9.12, which uses Unreal Engine 4.26 and not 4.24.I build UE4 and Carla successfully. Afterwards, I copied the FMIKit folder into the Plugins folder.
I launched VS Code and opened the CarlaUE4 folder. I executed the Build Task Linux Development and got the following error message:
Do you have any recommendations on how to fix this error?
The text was updated successfully, but these errors were encountered: