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Implementation of Valve Software's OpenVR API.

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ofxOpenVR

Implementation of Valve Software's OpenVR API. It's a Kuflex version of ofxOpenVR addon. Forked from smallfly's addon.

This addon lets create VR applications (using HTC Vive) on openFrameworks, Windows 10.

Requirements

  • HTC Vive (though, it is not required to compile projects, just to deploy)

  • Visual Studio 2015

  • openFrameworks with GLM (current last version 0.9.8 not work, so use Nightly Build). We use of_v20170714_vs_nightly.zip: https://cloud.mail.ru/public/4LrM/WwtFeF6DX

  • ofxOpenVR addon folder, which should be placed to openFrameworks/addons/ofxOpenVR. Getting addon from Github is a little tricky - it requires also downloading OpenVR 1.0.6, and generating projects for examples using Project Generator (and efter excluding CPP files form libs addon's subfolder). So you can use this packaged ofxOpenVR addon: https://cloud.mail.ru/public/NBMX/D7thr2h7f
    (note, addon's src folder in this ZIP file is obsolete, so update it from github manually)

After this, compile (in 64 bit) and run addon’s examples located in openFrameworks/addons/ofxOpenVR. (Please note that to get it working, you need to compile examples in 64 bit mode.)

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