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# Contributing | ||
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First of all, thank you for your interest in this project! It started as an educational exercise for myself, to get a feel of various existing rendering APIs and engines; but can also be useful to other people (I hope :-)) | ||
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## New versions | ||
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If you want to add a new version, I would suggest first opening an issue with the **'additional version'** tag: somebody might already be working on it. | ||
Please keep in mind that each new version should implement the same scene using either: | ||
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- a high-level rendering engine (*Unreal Engine*, *CryEngine*, ...) | ||
- a lower-level toolset (for instance *Godot*, *ThreeJS*, ...) | ||
- or an even-lower-level API (*OpenGLES*, *DirectX*, ...). | ||
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Homebrew versions and support for old/weird platforms or APIs are more than welcomed! | ||
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If you would rather want to rewrite one of the existing versions in another programming language (Go + OpenGL or Objective-C + Metal, for instance), I would rather suggest that you create a new fork, but feel free to add a link to it in the main `README.md`. | ||
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## Submitting | ||
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When everything is ready, submit a pull request with your new version placed in a directory at the root of the repository (the same way as the existing versions). Please add a `README.md` file with some details on the toolchain used, a few images of the result, any precisions you think are necessary, and feel free to credit yourself :) Also add a link in the root `README.md`. | ||
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## Models | ||
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Feel free to use the models and textures, their highest quality version is in the [ressources directory]((https://github.com/kosua20/GL_Template/tree/3de4e116cdd24df300fda42326a7a4e431f7f861/ressources)) of the OpenGL version. The 3D models of Suzanne and the Stanford dragon remain under their original licenses, same for the Miramar cubemap (credit of Jockum Skoglund/Hipshot). |
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