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Godot: update README.
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kosua20 committed Jul 17, 2023
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## Godot version

![](images/godot-1.png)

The Godot version was entirely created in the Godot 4.1 editor, for assets placement, materials setup, environment configuration, animations,... The only code required was for implementing a basic turntable camera, which relies on the input action system to adapt to the keyboard locale and support controllers.

Objects use PBR material maps (albedo, normal, roughness/metalness/ambient occlusion). The ground additionally enables parallax mapping, similar to the OpenGL version. The directional light relies on a cascaded shadow map, and a reflection probe is generated when loading the scene. The environment is an equirectangular skybox.

![](images/godot-3.png)
*In the Godot editor.*

![](images/godot-2.png)

![](images/godot-4.png)


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