Utility tool to aid in the creation of Factorio Mods
This tool aims to reduce the difficulty of creating mods for Factorio by providing a level of error checking and autocompletion that cannot exist in simple text editors
Currently, to use simply build the tool and run the generated executable. Currently,
building the tool requires:
Microsoft Visual Studio 2013 (2012 and 2010 should work, but I haven't tried it)
Microsoft .NET Framework 4.5 (although it can probably target 3.5 without much issue)
| Task | Status |
|---|---|
| Support generation of appropriate info.json file | Done |
| Generation of item category prototypes | Done |
| Generation of item subcategory prototypes | Done |
| Generation of item prototypes | Working (Place Result WIP) |
| Generation of recipe prototypes | Working |
| Automatic management of image resources | Working |
| Automatic generation of data.lua | Working |
| Automatic renaming of referenced prototypes | Done |
| Generation of Entities | Planned |
| Generation of Fluids | Working |
| Generation of Equipment | In Progress |
| Generation of Technology | In Progress |
| Generation of Tiles | Planned |
| Dependency Import | Planned |
| Support Localization management | Planned |
| Support Lua code analysis/verification | Planned |
| Support Lua unit testing | Planned |
| Support unreachable prototype detection | Planned |
| Support custom prototype extensions | Planned |
| Support multi-project mods | Planned |
| Support automatic conditional dependency code execution | Planned |
| Saving and loading of solutions/projects | Planned |