Procedural Landscapes and Oceans as a plugin for unreal engine 4.26/4.27/5.0 using Editor Shader Graph
Using the Editor Shader Graph, creating landscapes and oceans within a material function and render them using geometry clipmaps. Currently support landscape layers, runtime asset spawning, runtime collisions, features multiple triplanar material and a basic landscape material. There's also an 'improved perlin noise' implemented.
Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!
Requires the ability to compile C++ projects within Unreal Engine.


