Skip to content

Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0

License

Notifications You must be signed in to change notification settings

kartikeya-git/ProceduralLandscapeUE

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Procedural Landscapes and Oceans as a plugin for unreal engine 4.26/4.27/5.0 using Editor Shader Graph

Using the Editor Shader Graph, creating landscapes and oceans within a material function and render them using geometry clipmaps. Currently support landscape layers, runtime asset spawning, runtime collisions, features multiple triplanar material and a basic landscape material. There's also an 'improved perlin noise' implemented.

Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!

Requires the ability to compile C++ projects within Unreal Engine.

Post on unreal engine forum

Another Thread

alt text

alt text

alt text

About

Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published