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Gaming the Great Plague

An browser-based interactive fiction experience built with Twine 2 and the SugarCube 2 story format. Gaming the Great Plague explores the 1665-1666 Great Plague of London. Players navigate through the story by making choices that shape the narrative.

Creators

Jessica Otis, Stephanie Grimm, Alexandra Miller, Nathan Sleeter

How to Play

Either

  1. Navigate to the live version of this game via https://1665plague.rrchnm.org
  2. Download or clone this repository, then open GamingtheGreatPlague.html in any modern web browser (Chrome, Firefox, Safari, Edge). No installation, server, or internet connection is required — the game is entirely self-contained in a single HTML file.

Character Impact on Gameplay

Tier 1 — Game-Defining

$socio — The most impactful variable in the entire game. Determines economics (0d to 17,600d/month income), household composition (0 to 12 servants), flee options (beggars can't flee at all; nobles pay 10,000d), available jobs (plague work forced on lower classes), starting reputation (0–10), and narrative events. Every system checks social class.

$location / $parish — Controls when plague arrives (May vs July 1665 — a 2-month difference) and how likely infection is each month via historically-accurate parish-specific rates. Two players in different parishes can face 1-in-23 vs 1-in-335 infection odds in the same month.

Tier 2 — Major

$age / $agenum — The age-16 threshold divides dependent children from autonomous adults. Gates marriage, pregnancy, communion, military service, and church office. Children and elderly have the most distinctive experiences (dependent narratives vs. monthly death risk).

$gender — Gates military service (female must disguise), plague work roles (female: searcher/nurse; male: corpsebearer/warder), pregnancy (female only), church office (male only), and impressment protection (female immune).

Tier 3 — Moderate

$religion — Non-Church of England members (< 1% of characters) face a persistent 48d/month fine and -1 reputation drain. Quakers additionally can't volunteer for the Navy. Catholics get unique devotional events. Church office requires Church of England membership.

$relationship — Shapes initial household (single: parents + siblings; married: spouse + children). Only married women can become pregnant during gameplay. Servant living arrangements depend on it (single servants live with master).

Tier 4 — Minor

$origin — Almost entirely cosmetic. Affects NPC name pools (5x cultural boosts for Irish, Scottish, Dutch, French names) and flee destination text. The one mechanical effect: foreign-born characters (Dutch Republic, France, elsewhere) can escape naval impressment. Players from "English countryside" (~80% of characters) get the baseline experience with no special mechanics.

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