A graphics project focusing on trying to rasterize a scene as quickly as possible on a CPU with a combination of algorithmic (usage of scanlines, culling), data-driven (memory layout) and SIMD approaches. It is written in C, and the final texture is rendered using a SDL3 render target.
- "Autumn House" (https://skfb.ly/o7KNs) by Zhenya is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "Fox" (https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/Fox): CC BY 4.0 International [SPDX license identifier: "CC-BY-4.0"]
- "Lantern" (https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/Lantern): CC0 1.0 Universal [SPDX license identifier: "CC0-1.0"]