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mstreit committed Mar 31, 2024
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18 changes: 9 additions & 9 deletions _publications/2023_barriers.md
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Expand Up @@ -8,8 +8,8 @@ title: "Transitioning to a Commercial Dashboarding System: Socio-technical Obser
# "paper": Peer-Reviewed Journal and Conference Papers
# "preprint": Preprint
# "thesis": Thesis (e.g. Master/PhD Thesis)
type: preprint
abstract: "Many long-established, traditional manufacturing businesses are becoming more digital and data-driven to improve their production. These companies are embracing visual analytics in these transitions through their adoption of commercial dashboarding systems. Although a number of studies have looked at the technical challenges of adopting these systems, very few have focused on the socio-technical issues that arise. In this paper, we report on the results of an interview study with 17 participants working in a range of roles at a long-established, traditional manufacturing company as they adopted Microsoft Power BI. The results highlight a number of socio-technical challenges the employees faced, including difficulties in training, using and creating dashboards, and transitioning to a modern digital company. Based on these results, we propose a number of opportunities for both companies and visualization researchers to improve these difficult transitions, as well as opportunities for rethinking how we design dashboarding systems for real-world use." # insert the abstract of your publication between the quotes; you can use html e.g. to make links (<a></a>) or generate bold (<b></b>) etc. text
type: paper
abstract: "Many long-established, traditional manufacturing businesses are becoming more digital and data-driven to improve their production. These companies are embracing visual analytics in these transitions through their adoption of commercial dashboarding systems. Although a number of studies have looked at the technical challenges of adopting these systems, very few have focused on the socio-technical issues that arise. In this paper, we report on the results of an interview study with 17 participants working in a range of roles at a long-established, traditional manufacturing company as they adopted Microsoft Power BI. The results highlight a number of socio-technical challenges the employees faced, including difficulties in training, using and creating dashboards, and transitioning to a modern digital company. Based on these results, we propose a number of opportunities for both companies and visualization researchers to improve these difficult transitions, as well as opportunities for rethinking how we design dashboarding systems for real-world use."

####

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# abreviation of the journal/conference ... e.g. IEEE TVCG
journal-short: IEEE Vis
# when was this publication written/ when was the publication accepted (e.g. 2020)
year: 2023
year: 2024

# if you have an explicit page you want to reference, use this tag; otherwise it will be generated from your doi
# publisherurl: # add link to publisher page of your publication

# what is the publication type and other bib specific properties
bibentry: article
bib:
journal: IEEE Transactions on Visualization and Computer Graphics (IEEE VIS '23, to appear) # e.g. IEEE Transactions on Visualization and Computer Graphics (to appear)
journal: IEEE Transactions on Visualization and Computer Graphics # e.g. IEEE Transactions on Visualization and Computer Graphics (to appear)
booktitle:
editor:
publisher:
publisher: IEEE Computer Society
address:
doi: # e.g.10.1109/TVCG.2020.3012063
doi: 10.1109/TVCG.2023.3326525 # e.g.10.1109/TVCG.2020.3012063
url:
volume:
number:
pages:
volume: 30
number: 01
pages: 381-391
month:

preprint: # here you can put the preprint link (arxiv.org, osf.io,...) e.g. https://arxiv.org/abs/1910.00969
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5 changes: 3 additions & 2 deletions _publications/2023_iguanodon.md
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Expand Up @@ -63,8 +63,9 @@ pdf: 2023_iguanodon.pdf
code: https://github.com/jku-vds-lab/iguanodon/

abstract: "
In today's data-rich environment, visualization literacy—the ability to understand and communicate information through visualizations—is increasingly important. However, constructing effective visualizations can be challenging due to the vast design choices involved. Off-the-shelf systems and libraries produce visualizations with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources.
To address this challenge, we designed Iguanodon, an easy-to-use game-like application that complements the traditional methods of improving visualization literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective visualization. The application offers multiple game variations to help users learn how different design choices should be applied for constructing effective visualizations. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants.
In today's data-rich environment, visualization literacy—the ability to understand and communicate information through charts—is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources.
To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization literacy. In our game application, users interactively choose whether to apply
design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants.
Our findings indicate that our game-based approach supports users in improving their visualization literacy.
"

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16 changes: 8 additions & 8 deletions _publications/2023_marjorie.md
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Expand Up @@ -25,22 +25,22 @@ authors:
- streit
- hinterreiter

journal-short: IEEE VIS
year: 2023
journal-short: TVCG (VIS '23)
year: 2024

bibentry: article
bib:
journal: IEEE Transactions on Visualization and Computer Graphics (IEEE VIS '23, Early Access)
journal: IEEE Transactions on Visualization and Computer Graphics
booktitle:
editor:
publisher:
address:
doi: 10.1109/TVCG.2023.3326936
url:
volume:
number:
pages:
month:
volume: 30
number: 1
pages: 1216-1226
month: jan

preprint: https://osf.io/caj2n # here you can put all preprint links (arxiv.org, osf.io,...)

Expand All @@ -58,7 +58,7 @@ external-project: https://marjorie.jku-vds-lab.at/

videos:
- name: 'Paper Video'
youtube-id: https://youtu.be/wwFkrdqp4uo
youtube-id: wwFkrdqp4uo


pdf: 2023_marjorie.pdf
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