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(0.1.0-beta) Player 2 controls not working #28
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Hm, I wonder if this is something we can fix by compiling from source rather than installing a binary. I think the binary is much more than 3 months old, which means the commit you reference basically has no chance of having been included. |
We should update binaries with every release -Brandt Sent from my iPhone On Dec 27, 2012, at 9:20 PM, Jeff Lunt [email protected] wrote:
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I was contacted a few hours ago by the person who maintains the |
This came up today in the glint-help group. Adrian is starting to maintain binary packages for us, so hopefully in the next release we can simply include the updated binary and this will go away. |
I can confirm that the latest binary fixes the 2 player support. However, I have two dissimilar controllers I'm testing with (meaning their buttons don't map the same way), and upon reboot they switched order which caused the buttons to swap controller assignments and basically things didn't work. |
It was weird because in the graphical front end the controller assignments remained the same, but only in-game were they switched. |
I've beed wondering about this issue. I think there is a way in linux to assign a particular controller to a particular 'slot'. It would need to be done in udev somehow. Unfortunately i only have 1 controller at the moment, but I can look into finding a fix for this. |
Assigning to a slot would cause too many problems. -Brandt Sent from my iPhone On Jan 20, 2013, at 9:26 PM, Adrian Moisey [email protected] wrote:
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What sorts of problems? This is something I know very little about. |
Hey, not sure if I have responded to you yet. I would just wait for the next release, if I were you. It should be coming I know it's hard to wait, but hang tight, we'll get a new release with an -Jeff On Thu, Feb 21, 2013 at 7:29 AM, matjos [email protected] wrote:
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I have configured player1 and player2 in retroarch.cfg
input_player1_joypad_index = "0"
input_player1_a_btn = "0"
input_player1_b_btn = "1"
input_player1_select_btn = "2"
input_player1_start_btn = "3"
input_player1_left_axis = "-0"
input_player1_right_axis = "+0"
input_player1_up_axis = "-1"
input_player1_down_axis = "+1"
input_player2_joypad_index = "1"
input_player2_a_btn = "0"
input_player2_b_btn = "1"
input_player2_select_btn = "2"
input_player2_start_btn = "3"
input_player2_left_axis = "-0"
input_player2_right_axis = "+0"
input_player2_up_axis = "-1"
input_player2_down_axis = "+1"
Not working, same as this issue:
libretro/fceu-next#8
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