[Mosaic GPU] Improve checks on the WG strided transfers #32247
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[Mosaic GPU] Improve checks on the WG strided transfers
Our previous code didn't actually verify that the vector loads/stores are safe,
so you could pass in a non-contiguous reference with a weird shape, but the right
number of elements and get nonsensical results. The current check is a bit too conservative,
but it's better to lean this way.
This also factors the address calculation into a common
transfer_strided
class method, followingthe same pattern we use for tiled layouts.