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Brick'd Up

CSDS 290 Final Project - Spring 2025 - Team 4

Game Logo Placeholder

Click here to play!

https://ecse-csds290.itch.io/brickdup

Table of Contents

Game Overview

Brick'd Up is a platformer puzzle game where you play as a stonemason climbing an ancient tower. Unlike traditional platformers, you don't just navigate the environment—you shape it! Use your masonry skills to place blocks strategically, creating platforms and pathways to ascend the tower while avoiding obstacles and collecting resources.

Premise

As a skilled stonemason, you've been challenged to reach the pinnacle of a mysterious tower. Armed with only your building expertise and a small supply of blocks, you must navigate upward, gathering more materials and overcoming increasingly difficult challenges along your ascent.

Goal

Progress through a series of checkpoints and ultimately reach the top of the tower to complete your journey. There's no time limit or scoring system—success is measured by how high you climb. Collect coins scattered around the levels for an extra challenge.

Gameplay & Mechanics

Core Mechanics

  • Block Placement: The key innovation of Brick'd Up is the ability to find and place blocks to create your own platforms, fundamentally changing how you approach platformer gameplay
  • Resource Management: Collect building materials throughout the levels to maintain your inventory
  • Physics Interactions: Different block types have unique properties (e.g., sliding blocks)

Controls

  • Movement: A/D keys to move left/right
  • Jump: Space bar
  • Block Placement: Left-click to place blocks from inventory
  • Placement Preview: Right-click to toggle block placement preview

Features

  • Progressive difficulty as you climb higher
  • Multiple block types with different properties
  • Checkpoint system to track progress
  • Collectible coins throughout the levels
  • Tutorial elements integrated into gameplay

Visual Style & Audio

  • Art Direction: Pixelated medieval aesthetic featuring:

    • Stone walls and floors
    • Torch lighting
    • Treasure chests containing building materials
    • Atmospheric tower environment
  • Music & Sound: Electronic soundtrack that evolves as you climb higher in the tower, creating a sense of progression and accomplishment

Team Members

CSDS 290 - Team 4

  • Jason Li
  • Dakin Muhlner
  • Aadhav Bharadwaj
  • Kent Manion

About

A real-time puzzle platformer built in Unity, featuring player-placable tiles

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