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[Remediation] Visually confirm the passive feedback surfaces (Stonewall/Iron Belly hud popup + combat-log line) (#78 FR-6)
contentCode area: Content/ (public API content)Code area: Content/ (public API content)remediationRemediation work item from spec/epic validationRemediation work item from spec/epic validationwork-itemImplementation task from a specImplementation task from a specStatus: Open.#84 In jarlbrak/ftk-mod-framework;Spec: Passive Class Traits (Content.AddPassive) + Innkeeper showcase (Stonewall, Iron Belly)
classContent: classContent: classcontentCode area: Content/ (public API content)Code area: Content/ (public API content)coreCode area: Core/ framework internalsCode area: Core/ framework internalsftk2-portIdea ported from For The King IIIdea ported from For The King IIspecTechnical specification (HOW)Technical specification (HOW)Status: Open.#78 In jarlbrak/ftk-mod-framework;Epic: FTK2 ports, capability-first (passive traits, status effects, party procs, summons)
epicMulti-spec initiative (vision/scope/phasing)Multi-spec initiative (vision/scope/phasing)ftk2-portIdea ported from For The King IIIdea ported from For The King IIStatus: Open.#77 In jarlbrak/ftk-mod-framework;Task: Full 4-criterion gate PASS, close divergence, remove diagnostic, record B-or-pivot (#72 Phases 3-4)
coreCode area: Core/ framework internalsCode area: Core/ framework internalsinfraTooling / build / framework internalsTooling / build / framework internalswork-itemImplementation task from a specImplementation task from a specStatus: Open.#75 In jarlbrak/ftk-mod-framework;Task: Fix runtime SMR reconstruction to a connected in-game boss body (#72 Phases 1-2)
coreCode area: Core/ framework internalsCode area: Core/ framework internalsenemyContent: enemyContent: enemywork-itemImplementation task from a specImplementation task from a specStatus: Open.#74 In jarlbrak/ftk-mod-framework;Spec: Runtime-glTF approach spike (B): coherent in-game boss body, gated to PASS or pivot
coreCode area: Core/ framework internalsCode area: Core/ framework internalsenemyContent: enemyContent: enemyinfraTooling / build / framework internalsTooling / build / framework internalsspecTechnical specification (HOW)Technical specification (HOW)Status: Open.#72 In jarlbrak/ftk-mod-framework;Spec: Visual-verification gate (objective in-game PASS/FAIL for custom enemy bodies)
infraTooling / build / framework internalsTooling / build / framework internalsspecTechnical specification (HOW)Technical specification (HOW)Status: Open.#66 In jarlbrak/ftk-mod-framework;Epic: Robust custom enemy/boss 3D-model pipeline (editor-free, in-game verified)
epicMulti-spec initiative (vision/scope/phasing)Multi-spec initiative (vision/scope/phasing)Status: Open.#65 In jarlbrak/ftk-mod-framework;Spec D1: Bespoke Custom Realm and Boss Adventure (solo)
adventureContent: adventureContent: adventurecontentCode area: Content/ (public API content)Code area: Content/ (public API content)coreCode area: Core/ framework internalsCode area: Core/ framework internalsenemyContent: enemyContent: enemyspecTechnical specification (HOW)Technical specification (HOW)Status: Open.#57 In jarlbrak/ftk-mod-framework;Epic: Custom Campaign Platform (data-authored, performant at scale)
epicMulti-spec initiative (vision/scope/phasing)Multi-spec initiative (vision/scope/phasing)Status: Open.#5 In jarlbrak/ftk-mod-framework;