- Make resilient to refreshes / disconnects:
- I do this by keeping both peerIds in the URL of each after connection.
- When reconnecting:
- Either side having a non-starting state should send their state.
- Upon receiving a state:
- If yours is a start state, accept the new one automatically.
- Otherwise, same propose / accept / reject pipeline as for takebacks.
-
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A variant of Chess where players can get 2 moves in a row if they roll 2 dice that sum to 7+max(materialAdvantage,0)
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