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74 changes: 61 additions & 13 deletions vikingsClases.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,72 @@

import random
# Soldier


class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength
def receiveDamage(self,damage):
self.health -= damage
# Viking


class Viking:
pass
class Viking(Soldier):
def __init__(self,name, health, strength):
self.name = name
super().__init__(health,strength)
def receiveDamage(self,damage):
super().receiveDamage(damage)
if self.health > 0:
return self.name+" has received "+str(damage)+" points of damage"
else :
return self.name+" has died in act of combat"
def battleCry(self):
return "Odin Owns You All!"

# Saxon


class Saxon:
pass

# War


class Saxon(Soldier):
def __init__(self,health,strength):
super().__init__(health,strength)
def receiveDamage(self,damage):
self.health -= damage
if self.health > 0:
return "A Saxon has received "+str(damage)+" points of damage"
else:
return "A Saxon has died in combat"
# War
class War:
pass

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []
def addViking(self,viking):
self.vikingArmy.append(viking)
def addSaxon(self,saxon):
self.saxonArmy.append(saxon)
def vikingAttack(self):
viking_attack = random.choice(self.vikingArmy)
strength_viking = viking_attack.attack()
saxon_atacado = random.choice(self.saxonArmy)
saxon_atacado2 = saxon_atacado.receiveDamage(strength_viking)
if saxon_atacado2 == "A Saxon has died in combat" :
self.saxonArmy.remove(saxon_atacado)
return saxon_atacado2
def saxonAttack(self):
saxon_attack = random.choice(self.saxonArmy)
strength_saxon = saxon_attack.attack()
viking_atacado = random.choice(self.vikingArmy)
viking_atacado2 = viking_atacado.receiveDamage(strength_saxon)
if viking_atacado.health <= 0 :
self.vikingArmy.remove(viking_atacado)
return viking_atacado2
def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."
39 changes: 39 additions & 0 deletions vikingswar.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
import random
from vikingsClases import War
from vikingsClases import Viking
from vikingsClases import Saxon
#create your army vikingos & saxons
def CreateArmy():
while True:
try:
length_vikings = int(input("Introduce length of vikings army:"))
length_saxon = int(input("Introduce length of saxon army:"))
return length_vikings, length_saxon
except ValueError:
print("That's not a number")
len_vikings, len_saxon = CreateArmy()
war = War()
def CreateArmyVikings():
y = [Viking(random.sample(['Harald','Einar','Ragnar','Astrid','Erika'],1)[0],random.randint(50,100),random.randint(50,100)) for i in range(len_vikings)]
[war.addViking(i) for i in y]

def CreateArmySaxons():
x = [Saxon(random.randint(50,100),random.randint(50,100)) for i in range(len_saxon)]
[war.addSaxon(e) for e in x]

#Battle
def Battle():
CreateArmySaxons()
CreateArmyVikings()
while len(war.vikingArmy)!= 0 and len(war.saxonArmy)!=0 :
if random.sample(["S","V"],1)[0] == "S":
print(war.saxonAttack())
if len(war.vikingArmy)!= 0 :
print(war.vikingAttack())
else:
print(war.vikingAttack())
if len(war.saxonArmy)!= 0 :
print(war.saxonAttack())
print(war.showStatus())

Battle()