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5 changes: 4 additions & 1 deletion Resources/Locale/ru-RU/Imperial/Medieval/medieval.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -5195,10 +5195,13 @@ ent-MedievalShopHolePalletIns = портовая торговая дыра мя
.suffix = { "Средневековье" }
medieval-category-pallet = Груз
store-currency-display-paperonvaluablecargo = Бумаги на ценный груз
ent-MedievalPaperOnValuableCargoLeg = бумага на ценный груз
ent-MedievalPaperOnValuableCargoLegs = бумага на ценный груз
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Suggested change
ent-MedievalPaperOnValuableCargoLegs = бумага на ценный груз
ent-MedievalPaperOnValuableCargoLeg = бумага на ценный груз

зачем менял?

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Ответ на этот вопрос был у меня 17 Апреля по увы не сейчас

.desc = На бумаге имеется множество печатей.
.suffix = { "Средневековье" }
ent-MedievalPaperOnValuableCargoIns = бумага на ценный груз
.desc = На бумаге имеется множество печатей.
.suffix = { "Средневековье" }
ent-MedievalBrokenVase = глинянный черепок
.desc = может внутри что то есть?
.suffix = { "Средневековье" }

58 changes: 58 additions & 0 deletions Resources/Prototypes/Imperial/Medieval/decor.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2430,6 +2430,14 @@
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
path: /Audio/Imperial/Medieval/breaking_clay.ogg
- !type:SpawnEntitiesBehavior
spawn:
MedievalBrokenVase:
min: 1
max: 1
- type: Fixtures
fixtures:
fix1:
Expand Down Expand Up @@ -4992,3 +5000,53 @@
layer:
- MachineLayer
- type: InteractionOutline

- type: entity
id: MedievalBrokenVase
parent: MedievalBannerBase
name: nanotrasen banner
description: A banner displaying the Nanotrasen logo. It looks rather cheap.
components:
- type: Sprite
sprite: Imperial/Medieval/Decor/medieval_decor.rsi
layers:
- state: broken_jar
map: ["random"]
- type: RandomSprite
available:
- random:
broken_jar: ""
broken_jar2: ""
- type: Physics
bodyType: Static
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 150
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
path: /Audio/Imperial/Medieval/breaking_clay.ogg
- !type:SpawnEntitiesBehavior
spawn:
MedievalBaseLootEffect:
min: 1
max: 1
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 190
mask:
- MachineMask
layer:
- Opaque
- MidImpassable
- HighImpassable
- BulletImpassable
33 changes: 33 additions & 0 deletions Resources/Prototypes/Imperial/Medieval/medieval.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7497,3 +7497,36 @@
cash:
1: MedievalPaperOnValuableCargoLeg
canWithdraw: true

- type: entityTable
id: MedievalBaseLoot
table: !type:GroupSelector
children:
- id: MedievalScrollBarrierWeak
- id: MedievalBolt
- id: MedievalArrowIronPhysics
- id: Gauze
- id: MedievalBrutepack
- id: MedievalPaper
- id: FoodBreadMeat
- id: FoodSoupBeetRed
- id: MedievalDrugChemistryBottle
- id: Ointment
- id: MedievalHolySalt


- type: entity
id: MedievalBaseLootEffect
categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.4
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: AnimationPlayer
- type: EntityTableSpawner
deleteSpawnerAfterSpawn: false
table: !type:NestedSelector
tableId: MedievalBaseLoot
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