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Releases: ickputzdirwech/SeaBlockCustomPack

v1.1.10

18 Apr 16:15

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Changes:

Dependencies:

  • Updated mod versions.

Hidden:

  • Hid vanilla trees from deconstruction planner GUI.
  • Hid crystal rock from deconstruction planner GUI.

Order:

  • Configured order_in_recipe for all item-groups.
  • Moved "Environment" tab to second last.

Bugfixes:

  • Fixed several localization issues.
  • Changed order of new Empty nuclear fuel cell.
  • Adjusted that laser-rifle now needs to be hidden from laser-shooting-speed instead of weapon-shooting-speed.

Date: 2021-04-18

v1.1.9

10 Mar 22:23

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Bugfixes:

  • Fixed that the game wouldn't load without "Artisanal Reskins: Bob's Mods" (reskins-bobs).

Date: 2021-03-10

v1.1.8

10 Mar 17:39

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Features:

  • Removed some stuff that was implemented in Sea Block and Circuit Processing.
  • Fix for the missing tooltip for the ingredient slot of the composter from Angel's Bio Processing.
  • Changes made to the combinator recipes are disabled if Wire Shortcuts mod is active (thx Seraphendipity for the idea).

Settings:

  • Added startup setting "Hide gold science pack", default true.
  • Changed "Long inserters 2 research" and "More inserters 2 research" from "Bob's Adjustable inserters mod" default to "true".
  • Changed "New accumulators", "Burner electric generator", "Fluid burning generator" and "New solar panels" from "Bob's Power mod" default to "true".
  • Removed changes to startup setting "Vehicle: Spidertron remote" from "Shortcuts for 1.1".

Dependencies:

  • Removed dependency: KS_Power_quickfix, A Sea Block Config
  • Added dependency: KS_Power
  • Added optional dependency: reskins-compatibility and RecipeBook
  • Updated mod versions.

Technologies:

  • Speed, efficiency and productivity modules 0 are dependent on modules lab.
  • Replaced gold science pack with automation, logistic, military and chemical science packs.
  • All alien science packs are now unlocked by "Outworld Biology Testing".

Graphics:

  • Fixed that alien science pack icons weren't the high resolution ones from Artisanal Reskins.
  • Improved enriched fuel block recipe icon to be in line with the solid fuel recipes.

Locale:

  • Changed ceramic filter cleaning recipe name from "Clean ceramic filter" to "Ceramic filter cleaning".
  • Added French and German translation.

Hidden:

  • Hid gold science pack.

Order:

  • Made order of science packs in labs more consistent.

Bugfixes:

  • Fixed that diesel generator technology wasn't renamed to "Diesel fuel".
  • Fixed that "Robotics", "Military 2-4" "Energy weapons damage" and "Weapons shooting speed" technologies were accidently hidden.

Date: 2021-03-10

v1.1.7

05 Feb 16:40

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Bugfixes:

  • Fixed that a few redundant technologies weren't hidden.
  • Fixed that un-researching an ammo turret damage bonus in the editor wouldn't reduce the bonus.

Date: 2021-02-05

v1.1.6

05 Feb 17:26

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Features:

  • Grouped all ammo turret damage bonuses together (gun and sniper turrets).

Changes:

  • Removed even more things that were implemented in to the "Sea Block" mod version 0.5.2.
  • Made use of the new "forced_value" introduced in 1.1.9 to set the value for other mods settings.

Recipes:

  • Atomic bombs require an explosive rocket.
  • Explosive cannon shells require a cannon shell.
  • Explosive uranium cannon shells require a uranium cannon shell.
  • Tanks require a car.

Graphics:

  • Fixed modules 2 and 3 technology icon size.
  • Fixed infinite worker robot cargo size technology icon.

Date: 2021-01-29

v1.1.5

05 Feb 17:15

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Features:

  • Increased small storage tank and small inline storage tank size from 2.5k to 5k.

Changes:

  • Removed things that were implemented in to the Sea Block mod version 0.5.2.

Settings:

  • Changed startup setting "Equipment: Personal laser defense" from mod "Shortcuts for 1.1" default to "false" and hid it.
  • Changed startup setting "Equipment: Discharge defense remote" from mod "Shortcuts for 1.1" default to "false" and hid it.
  • For these changes to take effect you have to reset your mod settings via the red "reset X options to default" button in the top right corner of the mod settings menu.

Dependencies:

  • Updated mod versions.

Recipes:

  • Combinators require red and green wire.
  • Cliff explosives require the ingredients of a grenade instead of the grenade itself.
  • Guns require their previous tier.
  • Reset uranium rounds magazine recipe to the vanilla ingredients.

Graphics:

  • Fixed lab 2 entity icon.
  • Added roman numerals to the two rocket booster recipes.

Locale:

  • Added descriptions for all empty and filled barrels, canisters and bottles.

Hidden:

  • Hid discharge defense equipment and remote.
  • Hid flamethrower, flamethrower turret and ammo.
  • Hid laser rifle and ammo.
  • Hid grenades and capsules.
  • Hid special bullets and magazines.
  • Hid special shotgun shells.
  • Hid scatter cannon shell.
  • Hid special rockets.
  • Hid special artillery shells.
  • Hid gunmetal.
  • Hid alien alloys and fluids.
  • Hid iron rod and iron rod stack from GUIs.

Order:

  • Moved uranium and thorium ore into intermediate products tabs.
  • Reordered some more things in "Combat" tab.
  • Reordered "Resource refining" tab.
  • Moved glowing hot iron plate in "Metallurgy casting" tab.

Bugfixes:

  • Fixed that barrels of hidden fluids weren't hidden.
  • Fixed that recipes with difficulty weren't hidden properly.
  • Fixed that recipe changes weren't applied to recipes with normal difficulty. Expensive difficulty is not supported.
  • Fixed broken links in README.md

Date: 2021-01-10

v1.1.3

05 Feb 17:11

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Settings:

  • Changed startup setting "Enable pressure fluid tanks" from mod "Angel's Addons - Storage Options" default to "false" and hid it (does nothing).
  • Changed startup settings "Always show assembling machines" and "Always show products" from "Bob & Angel RAWs Patch" default to "false".
  • Changed startup setting "Multi-purpose furnaces" from "Bob's Assembling machines mod" default to "false" and hid it.
  • Changed startup setting "Fluid burning furnaces" from "Bob's Assembling machines mod" default to "false".
  • Changed startup settings "Fluid wagon base size" and "Storage tank base size" from "Bob's logistics mod" default to "50".
  • Changed startup settings "Add conversion recipes" from "Bob's Metals, Chemicals and Intermediates mod" default to "false" and hid it.
  • Hid startup settings "Enable water ores" and "infinite ores" from "Bob's Ores mod" (do nothing).
  • Changed startup setting "Burner and fluid powered heat sources" from mod "Bob's Power mod" default to "false" and hid it (does nothing).
  • Hid startup setting "Burner power phase" from "Bob's Technology mod" (messes everything up).
  • Hid startup setting "Science pack colors update" from "Bob's Technology mod" (does nothing).

Recipes:

  • Warehouses require silos.
  • Steel and electric furnaces require stone and steel furnaces.
  • Reduces steel count for heavy armor recipe to account for light armor.
  • Moved recipes for bob's chemical and metal mixing furnaces to either angel's chemical furnace or sintering oven.

Technologies:

  • Warehouses and logistic warehouses are dependent on silos and logistic silos.

Graphics:

  • Improved SpaceX Combinator icon.

Locale:

  • Renamed third carbon dioxide recipe to "Carbon dioxide from wood pellets".

Hidden:

  • Hid storage tanks from angels.
  • Hid bob's chemical and metal mixing furnaces.
  • Hid bob's electrolyser from GUIs.
  • Hid mining recipes from GUIs (had to remove all resource entities).
  • Hid some more combat robots related stuff.
    Order:
  • Reordered some more things in "Production" tab.
  • Reordered some more things in "Intermediate products" tab.
  • Reordered some more things in "Combat" tab. (WIP)
    Bugfixes:
  • Fixed that recipes with new technology to unlock were not unlocked if the technology was researched already.
  • Fixed that hiding technologies could result in unresearchable technologies.

Date: 2021-01-03

v1.1.2

05 Feb 17:08

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Changes:

  • Added list of all changes in README.md
  • Updated description.
  • Overhauled changelog.

Settings:

  • Added startup setting "Hide burner inserter", default true.
  • Added startup setting "Hide walls and gates", default true.

Dependencies:

  • New optional dependency: northifytool

Recipes:

  • Repair packs require their previous tier.
  • Armors require their previous tier.
  • Tankotrons require a tank instead of spidertron cannons.
  • If burner inserters are enabled, they are an ingredient of the inserter.
  • If walls and gates are enabled, reinforced walls and gates have normal walls and gates as ingredients.

Technologies:

  • Raw gem recipes are unlocked by geode crystallization 1.
  • Alien artifact recipes are unlocked by alien bio processing 3.
  • Rubite and bobmonium ore crushing and lead and tin plate are unlocked by slag processing 1.
  • Glass, copper, iron, lead and tin plate from ores are unlocked by mechanical refining.
  • Silver plate is unlocked by hydro-refining.
  • Advanced lead and tin smelting are dependent on slag processing 1.

Graphics:

  • Changed diesel fuel recipe icon to the diesel fuel fluid icon.
  • Added roman numerals to the two carbon dioxide recipes.
  • New icons for thermal water recipes.
  • Changed clean ceramic filter recipe icon to spent ceramic filter icon.

Locale:

  • Renamed carbon dioxide recipes to "Carbon dioxide from charcoal" and "Carbon dioxide from carbon".
  • Renamed coolant filtering recipes to "Coolant coal filtering" and "Coolant ceramic filtering".
  • Renamed ceramic filter cleaning recipe to "Clean ceramic filter".
  • Renamed diesel generator technology to "Diesel fuel".

Hidden:

  • Hid ground water bore.
  • Hid spidertron cannon.
  • Hid landmines.
  • Hid invar cobalt-steel and titanium-ceramic armor.
  • Hid lithia water from GUIs.

Order:

  • Moved "Barrelling and fluid control" tab behind "Bob's logistics" tab.
  • Reordered "Barrelling and fluid control" tab. (WIP)
  • Moved thermal bore and extractor in "water-treatment" tab.
  • Reordered "Water treatment" tab.
  • Reordered "Petrochemical refining" tab. (WIP)
  • Moved carbon dioxide from wood pellets recipe in "Petrochemical refining" tab.

Bugfixes:

  • Fixed that optional dependencies "factoryplanner" and "Squeak Through" were misspelled.
  • Fixed that diesel generator wasn't properly hidden.
  • Fixed that combat robots were still visible in GUIs.

Date: 2021-01-01

v1.1.1

05 Feb 17:04

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Features:

  • All offshore pumps can be placed anywhere on land.

Settings:

  • Changed startup setting "Auto-barreling" from mod "Angel's Refining" default to "true".
  • Changes startup setting "Vehicle: Spidertron remote" from mod "Shortcuts for 1.1" default to "Enabled (hide remote from inventory)".
  • Hid startup settings regarding "Starting resources" from mod "Angel's Refining".

Dependencies:

  • New dependency: A Sea Block Config
  • Removed optional dependency: inland_pumps

Graphics:

  • New icon for "Logistics" tab (medium power pole and storage chest).
  • New icon for "Bob's logistics" tab (vanilla "Logistics" tab icon).
  • New icon for "Bob's materials" tab (polished emerald).

Hidden:

  • Items, recipes, entities and technologies got hidden where necessary. Redundant technology unlocks got removed.
  • Hid burner and steam inserters.
  • Hid accumulator.
  • Hid armoured rolling stock.
  • Hid burner and fluid burning heat sources.
  • Hid ore silos (default and logistic variants are still available).
  • Hid converter valve.
  • Hid burner and big burner generators.
  • Hid diesel generator and oil boiler.
  • Hid all combat robots and their components.
  • Hid pollution modules from GUIs.
  • Hid mining drills and pumpjacks from GUIs.

Order:

  • Reordered "Logistics" tab.
  • Moved car, tanks, spider vehicles and artillery wagons in "Combat" tab.
  • Moved all pipes in "Barrelling and fluid control" tab.
  • Reordered "Production" tab. (WIP)
  • Moved repair packs in "Logistics" tab.
  • Reordered "Modules" tab.
  • Merged "Intermediate products" and "Bob's intermediates" tabs.
  • Reordered "Intermediate products" tab.
  • Moved diesel fuel in "Petrochemical refining" tab.
  • Moved all Space extension stuff in "Production" tab.
  • Moved all nuclear stuff in "Intermediate products" tab.
  • Moved carbon dioxide from carbon recipe in "Petrochemical refining" tab.
  • Reordered "Combat" tab. (WIP)
  • Moved fiberglass board recipe in "Intermediate products" tab.
  • Moved "Signals" tab at the end.

Date: 2020-12-28

v1.1.0

05 Feb 17:00

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Features:

  • Initial release. Forked from SeaBlockMetaPack_1.1.0
  • Added changelog.txt
  • Added LICENSE (MIT)

Dependencies:

  • Added minimal versions to all dependencies
  • Removed dependencies: Explosive Excavation and LandfillPainting
  • Made dependency optional: FNEI
  • New optional dependencies: factoryplanner, flib, inland_pumps, ModuleInserter, reskins-angels, reskins-bobs, reskins-library, Shortcuts-ick and Squeak Through

Date: 2020-12-20