Releases: ickputzdirwech/SeaBlockCustomPack
Releases · ickputzdirwech/SeaBlockCustomPack
v1.1.10
Changes:
- Translations are now made on Crowdin (https://crowdin.com/project/factorio-mods-localization).
Dependencies:
- Updated mod versions.
Hidden:
- Hid vanilla trees from deconstruction planner GUI.
- Hid crystal rock from deconstruction planner GUI.
Order:
- Configured order_in_recipe for all item-groups.
- Moved "Environment" tab to second last.
Bugfixes:
- Fixed several localization issues.
- Changed order of new Empty nuclear fuel cell.
- Adjusted that laser-rifle now needs to be hidden from laser-shooting-speed instead of weapon-shooting-speed.
Date: 2021-04-18
v1.1.9
Bugfixes:
- Fixed that the game wouldn't load without "Artisanal Reskins: Bob's Mods" (reskins-bobs).
Date: 2021-03-10
v1.1.8
Features:
- Removed some stuff that was implemented in Sea Block and Circuit Processing.
- Fix for the missing tooltip for the ingredient slot of the composter from Angel's Bio Processing.
- Changes made to the combinator recipes are disabled if Wire Shortcuts mod is active (thx Seraphendipity for the idea).
Settings:
- Added startup setting "Hide gold science pack", default true.
- Changed "Long inserters 2 research" and "More inserters 2 research" from "Bob's Adjustable inserters mod" default to "true".
- Changed "New accumulators", "Burner electric generator", "Fluid burning generator" and "New solar panels" from "Bob's Power mod" default to "true".
- Removed changes to startup setting "Vehicle: Spidertron remote" from "Shortcuts for 1.1".
Dependencies:
- Removed dependency: KS_Power_quickfix, A Sea Block Config
- Added dependency: KS_Power
- Added optional dependency: reskins-compatibility and RecipeBook
- Updated mod versions.
Technologies:
- Speed, efficiency and productivity modules 0 are dependent on modules lab.
- Replaced gold science pack with automation, logistic, military and chemical science packs.
- All alien science packs are now unlocked by "Outworld Biology Testing".
Graphics:
- Fixed that alien science pack icons weren't the high resolution ones from Artisanal Reskins.
- Improved enriched fuel block recipe icon to be in line with the solid fuel recipes.
Locale:
- Changed ceramic filter cleaning recipe name from "Clean ceramic filter" to "Ceramic filter cleaning".
- Added French and German translation.
Hidden:
- Hid gold science pack.
Order:
- Made order of science packs in labs more consistent.
Bugfixes:
- Fixed that diesel generator technology wasn't renamed to "Diesel fuel".
- Fixed that "Robotics", "Military 2-4" "Energy weapons damage" and "Weapons shooting speed" technologies were accidently hidden.
Date: 2021-03-10
v1.1.7
Bugfixes:
- Fixed that a few redundant technologies weren't hidden.
- Fixed that un-researching an ammo turret damage bonus in the editor wouldn't reduce the bonus.
Date: 2021-02-05
v1.1.6
Features:
- Grouped all ammo turret damage bonuses together (gun and sniper turrets).
Changes:
- Removed even more things that were implemented in to the "Sea Block" mod version 0.5.2.
- Made use of the new "forced_value" introduced in 1.1.9 to set the value for other mods settings.
Recipes:
- Atomic bombs require an explosive rocket.
- Explosive cannon shells require a cannon shell.
- Explosive uranium cannon shells require a uranium cannon shell.
- Tanks require a car.
Graphics:
- Fixed modules 2 and 3 technology icon size.
- Fixed infinite worker robot cargo size technology icon.
Date: 2021-01-29
v1.1.5
Features:
- Increased small storage tank and small inline storage tank size from 2.5k to 5k.
Changes:
- Removed things that were implemented in to the Sea Block mod version 0.5.2.
Settings:
- Changed startup setting "Equipment: Personal laser defense" from mod "Shortcuts for 1.1" default to "false" and hid it.
- Changed startup setting "Equipment: Discharge defense remote" from mod "Shortcuts for 1.1" default to "false" and hid it.
- For these changes to take effect you have to reset your mod settings via the red "reset X options to default" button in the top right corner of the mod settings menu.
Dependencies:
- Updated mod versions.
Recipes:
- Combinators require red and green wire.
- Cliff explosives require the ingredients of a grenade instead of the grenade itself.
- Guns require their previous tier.
- Reset uranium rounds magazine recipe to the vanilla ingredients.
Graphics:
- Fixed lab 2 entity icon.
- Added roman numerals to the two rocket booster recipes.
Locale:
- Added descriptions for all empty and filled barrels, canisters and bottles.
Hidden:
- Hid discharge defense equipment and remote.
- Hid flamethrower, flamethrower turret and ammo.
- Hid laser rifle and ammo.
- Hid grenades and capsules.
- Hid special bullets and magazines.
- Hid special shotgun shells.
- Hid scatter cannon shell.
- Hid special rockets.
- Hid special artillery shells.
- Hid gunmetal.
- Hid alien alloys and fluids.
- Hid iron rod and iron rod stack from GUIs.
Order:
- Moved uranium and thorium ore into intermediate products tabs.
- Reordered some more things in "Combat" tab.
- Reordered "Resource refining" tab.
- Moved glowing hot iron plate in "Metallurgy casting" tab.
Bugfixes:
- Fixed that barrels of hidden fluids weren't hidden.
- Fixed that recipes with difficulty weren't hidden properly.
- Fixed that recipe changes weren't applied to recipes with normal difficulty. Expensive difficulty is not supported.
- Fixed broken links in README.md
Date: 2021-01-10
v1.1.3
Settings:
- Changed startup setting "Enable pressure fluid tanks" from mod "Angel's Addons - Storage Options" default to "false" and hid it (does nothing).
- Changed startup settings "Always show assembling machines" and "Always show products" from "Bob & Angel RAWs Patch" default to "false".
- Changed startup setting "Multi-purpose furnaces" from "Bob's Assembling machines mod" default to "false" and hid it.
- Changed startup setting "Fluid burning furnaces" from "Bob's Assembling machines mod" default to "false".
- Changed startup settings "Fluid wagon base size" and "Storage tank base size" from "Bob's logistics mod" default to "50".
- Changed startup settings "Add conversion recipes" from "Bob's Metals, Chemicals and Intermediates mod" default to "false" and hid it.
- Hid startup settings "Enable water ores" and "infinite ores" from "Bob's Ores mod" (do nothing).
- Changed startup setting "Burner and fluid powered heat sources" from mod "Bob's Power mod" default to "false" and hid it (does nothing).
- Hid startup setting "Burner power phase" from "Bob's Technology mod" (messes everything up).
- Hid startup setting "Science pack colors update" from "Bob's Technology mod" (does nothing).
Recipes:
- Warehouses require silos.
- Steel and electric furnaces require stone and steel furnaces.
- Reduces steel count for heavy armor recipe to account for light armor.
- Moved recipes for bob's chemical and metal mixing furnaces to either angel's chemical furnace or sintering oven.
Technologies:
- Warehouses and logistic warehouses are dependent on silos and logistic silos.
Graphics:
- Improved SpaceX Combinator icon.
Locale:
- Renamed third carbon dioxide recipe to "Carbon dioxide from wood pellets".
Hidden:
- Hid storage tanks from angels.
- Hid bob's chemical and metal mixing furnaces.
- Hid bob's electrolyser from GUIs.
- Hid mining recipes from GUIs (had to remove all resource entities).
- Hid some more combat robots related stuff.
Order: - Reordered some more things in "Production" tab.
- Reordered some more things in "Intermediate products" tab.
- Reordered some more things in "Combat" tab. (WIP)
Bugfixes: - Fixed that recipes with new technology to unlock were not unlocked if the technology was researched already.
- Fixed that hiding technologies could result in unresearchable technologies.
Date: 2021-01-03
v1.1.2
Changes:
- Added list of all changes in README.md
- Updated description.
- Overhauled changelog.
Settings:
- Added startup setting "Hide burner inserter", default true.
- Added startup setting "Hide walls and gates", default true.
Dependencies:
- New optional dependency: northifytool
Recipes:
- Repair packs require their previous tier.
- Armors require their previous tier.
- Tankotrons require a tank instead of spidertron cannons.
- If burner inserters are enabled, they are an ingredient of the inserter.
- If walls and gates are enabled, reinforced walls and gates have normal walls and gates as ingredients.
Technologies:
- Raw gem recipes are unlocked by geode crystallization 1.
- Alien artifact recipes are unlocked by alien bio processing 3.
- Rubite and bobmonium ore crushing and lead and tin plate are unlocked by slag processing 1.
- Glass, copper, iron, lead and tin plate from ores are unlocked by mechanical refining.
- Silver plate is unlocked by hydro-refining.
- Advanced lead and tin smelting are dependent on slag processing 1.
Graphics:
- Changed diesel fuel recipe icon to the diesel fuel fluid icon.
- Added roman numerals to the two carbon dioxide recipes.
- New icons for thermal water recipes.
- Changed clean ceramic filter recipe icon to spent ceramic filter icon.
Locale:
- Renamed carbon dioxide recipes to "Carbon dioxide from charcoal" and "Carbon dioxide from carbon".
- Renamed coolant filtering recipes to "Coolant coal filtering" and "Coolant ceramic filtering".
- Renamed ceramic filter cleaning recipe to "Clean ceramic filter".
- Renamed diesel generator technology to "Diesel fuel".
Hidden:
- Hid ground water bore.
- Hid spidertron cannon.
- Hid landmines.
- Hid invar cobalt-steel and titanium-ceramic armor.
- Hid lithia water from GUIs.
Order:
- Moved "Barrelling and fluid control" tab behind "Bob's logistics" tab.
- Reordered "Barrelling and fluid control" tab. (WIP)
- Moved thermal bore and extractor in "water-treatment" tab.
- Reordered "Water treatment" tab.
- Reordered "Petrochemical refining" tab. (WIP)
- Moved carbon dioxide from wood pellets recipe in "Petrochemical refining" tab.
Bugfixes:
- Fixed that optional dependencies "factoryplanner" and "Squeak Through" were misspelled.
- Fixed that diesel generator wasn't properly hidden.
- Fixed that combat robots were still visible in GUIs.
Date: 2021-01-01
v1.1.1
Features:
- All offshore pumps can be placed anywhere on land.
Settings:
- Changed startup setting "Auto-barreling" from mod "Angel's Refining" default to "true".
- Changes startup setting "Vehicle: Spidertron remote" from mod "Shortcuts for 1.1" default to "Enabled (hide remote from inventory)".
- Hid startup settings regarding "Starting resources" from mod "Angel's Refining".
Dependencies:
- New dependency: A Sea Block Config
- Removed optional dependency: inland_pumps
Graphics:
- New icon for "Logistics" tab (medium power pole and storage chest).
- New icon for "Bob's logistics" tab (vanilla "Logistics" tab icon).
- New icon for "Bob's materials" tab (polished emerald).
Hidden:
- Items, recipes, entities and technologies got hidden where necessary. Redundant technology unlocks got removed.
- Hid burner and steam inserters.
- Hid accumulator.
- Hid armoured rolling stock.
- Hid burner and fluid burning heat sources.
- Hid ore silos (default and logistic variants are still available).
- Hid converter valve.
- Hid burner and big burner generators.
- Hid diesel generator and oil boiler.
- Hid all combat robots and their components.
- Hid pollution modules from GUIs.
- Hid mining drills and pumpjacks from GUIs.
Order:
- Reordered "Logistics" tab.
- Moved car, tanks, spider vehicles and artillery wagons in "Combat" tab.
- Moved all pipes in "Barrelling and fluid control" tab.
- Reordered "Production" tab. (WIP)
- Moved repair packs in "Logistics" tab.
- Reordered "Modules" tab.
- Merged "Intermediate products" and "Bob's intermediates" tabs.
- Reordered "Intermediate products" tab.
- Moved diesel fuel in "Petrochemical refining" tab.
- Moved all Space extension stuff in "Production" tab.
- Moved all nuclear stuff in "Intermediate products" tab.
- Moved carbon dioxide from carbon recipe in "Petrochemical refining" tab.
- Reordered "Combat" tab. (WIP)
- Moved fiberglass board recipe in "Intermediate products" tab.
- Moved "Signals" tab at the end.
Date: 2020-12-28
v1.1.0
Features:
- Initial release. Forked from SeaBlockMetaPack_1.1.0
- Added changelog.txt
- Added LICENSE (MIT)
Dependencies:
- Added minimal versions to all dependencies
- Removed dependencies: Explosive Excavation and LandfillPainting
- Made dependency optional: FNEI
- New optional dependencies: factoryplanner, flib, inland_pumps, ModuleInserter, reskins-angels, reskins-bobs, reskins-library, Shortcuts-ick and Squeak Through
Date: 2020-12-20