Releases: ichortower/SecretNoteFramework
Releases · ichortower/SecretNoteFramework
1.2.1
1.2.0
- Added a C# API for SMAPI mods to use.
- Added a patch allowing the Secret Notes tab to appear in the Collections page if the player has found modded notes but no vanilla ones.
- Added missed error catching and some minor trace logging to the patching code.
- Improved note loading by making it lazier, hopefully avoiding DayStarted race conditions.
- Improved ModData interface by making it lazier.
- Added Korean translation (thanks, JA3B2!).
- Added Japanese translation (by ichortower).
1.1.3
- Fixed not using the vanilla note image texture (and an NRE) if NoteImageTexture is omitted.
- Fixed the draw patch for rendering text in combined notes not working for some users.
- Added a cache to the combined notes draw patch to reduce frame burden.
1.1.2
- Fix
@and%revealtastenot parsed when opening a note for the first time. - Add French translation (thanks, Caranud!).
- Update code base to 1.6.9+.
1.1.1
- Fix
@and%revealtastenot parsed when viewing a note.
1.1.0
- Allow image notes to also have one or two lines of text, if desired.
- Add
Locationfield to secret note data model, allowing use of specific location names (superseding location contexts) for spawn eligibility. - Honor the 1.6 gender-switch block
${...}$in secret note hover tooltips.
1.0.0
Initial release.