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Releases: ichortower/SecretNoteFramework

1.2.1

14 Jan 14:40

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  • Fixed the Content Patcher token incorrectly returning one big pre-combined string instead of separate ones.
  • Added a chinese translation (courtesy Kdmcx).
  • Removed the object name i18n key, in favor of loading the vanilla object name directly instead.

1.2.0

08 May 16:23

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  • Added a C# API for SMAPI mods to use.
  • Added a patch allowing the Secret Notes tab to appear in the Collections page if the player has found modded notes but no vanilla ones.
  • Added missed error catching and some minor trace logging to the patching code.
  • Improved note loading by making it lazier, hopefully avoiding DayStarted race conditions.
  • Improved ModData interface by making it lazier.
  • Added Korean translation (thanks, JA3B2!).
  • Added Japanese translation (by ichortower).

1.1.3

13 Mar 16:14

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  • Fixed not using the vanilla note image texture (and an NRE) if NoteImageTexture is omitted.
  • Fixed the draw patch for rendering text in combined notes not working for some users.
  • Added a cache to the combined notes draw patch to reduce frame burden.

1.1.2

01 Feb 00:44

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  • Fix @ and %revealtaste not parsed when opening a note for the first time.
  • Add French translation (thanks, Caranud!).
  • Update code base to 1.6.9+.

1.1.1

02 Oct 13:35

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  • Fix @ and %revealtaste not parsed when viewing a note.

1.1.0

31 Jul 02:49

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  • Allow image notes to also have one or two lines of text, if desired.
  • Add Location field to secret note data model, allowing use of specific location names (superseding location contexts) for spawn eligibility.
  • Honor the 1.6 gender-switch block ${...}$ in secret note hover tooltips.

1.0.0

11 Jun 03:48

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Initial release.