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Releases: ichortower/Nightshade

1.0.5

07 May 16:07

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Initial release!

Changes since 1.0.4-beta:

  • Added a handler on warp to reapply config (for location season overrides).
  • Added the LICENSE to the repository/release.

1.0.4-beta

07 May 02:01

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1.0.4-beta Pre-release
Pre-release
  • Changed depth-of-field shader to allow player's position to unblur edges of the screen, but not to expand the blurred area when the player is far away.
  • Reduced available range on Lightness and Contrast sliders to (-80, 80).
  • Made the config menu slightly wider and moved a few items slightly, to prevent visual overlaps.
  • Added update keys to the manifest.

1.0.3-beta

06 May 17:49

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1.0.3-beta Pre-release
Pre-release
  • Fixed colorizer/lightmap interaction bug by changing which pass uses the shader.
  • Changed depth of field shader to calculate Ramp automatically. Removed Ramp from the config menu.
  • Split the colorizer toggle into World and UI layers, so they can be enabled separately.
  • Added scroll wheel support for nudging sliders.

1.0.2-beta

03 May 13:01

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1.0.2-beta Pre-release
Pre-release
  • Use i18n for Save button text.
  • Fixed depth-of-field effect using farmer's position even if offscreen (now uses center of screen if farmer is offscreen).
  • Fixed in-game map screenshots rendering as all black.

1.0.1-beta

01 May 04:42

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1.0.1-beta Pre-release
Pre-release
  • Apply config when game is saved (sleeping), so season change works overnight.
  • Depth of field shader is off by default.
  • Sliders update live state when adjusted with keyboard input.
  • Don't overwrite menu keybinding when exiting menu or saving changes.

1.0.0-beta

01 May 01:21

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1.0.0-beta Pre-release
Pre-release

First beta release.