Releases: ichortower/Nightshade
Releases · ichortower/Nightshade
1.0.5
1.0.4-beta
- Changed depth-of-field shader to allow player's position to unblur edges of the screen, but not to expand the blurred area when the player is far away.
- Reduced available range on Lightness and Contrast sliders to (-80, 80).
- Made the config menu slightly wider and moved a few items slightly, to prevent visual overlaps.
- Added update keys to the manifest.
1.0.3-beta
- Fixed colorizer/lightmap interaction bug by changing which pass uses the shader.
- Changed depth of field shader to calculate Ramp automatically. Removed Ramp from the config menu.
- Split the colorizer toggle into World and UI layers, so they can be enabled separately.
- Added scroll wheel support for nudging sliders.
1.0.2-beta
- Use i18n for Save button text.
- Fixed depth-of-field effect using farmer's position even if offscreen (now uses center of screen if farmer is offscreen).
- Fixed in-game map screenshots rendering as all black.
1.0.1-beta
- Apply config when game is saved (sleeping), so season change works overnight.
- Depth of field shader is off by default.
- Sliders update live state when adjusted with keyboard input.
- Don't overwrite menu keybinding when exiting menu or saving changes.
1.0.0-beta
First beta release.