Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Hello, A feature I've missed Directional Fading so I added it.
When the player is looking at the corresponding Blur (Up / Down) said Blur becomes less intense. It still respects map edges and still does what it did previously.
The added configs:
Directional Fading: On / Off
Directional Fading for Events: On / Off
Directional Fading Time: Slider Instant - Up To One Sec (How long to look at Blur till Fading happens)
Directional Fading MinStrength: Slider Flipped (How much to limit the strength of the fading 0=Zero limit, 1=Little to no effect)
I've tested everything and found it to be working great, the MinStrength is a little under powered when at 0 when Intensity is maxed I've found, so that might need work. I also made sure it still works with the preview before saving.
Just made this to let you know that am still using this gem, and maybe just maybe inch you closer to an update. I was going to save this for the mods coming up birthday haha but the sooner the better. Anyhow have a nice week, and thank you for this mod once again.