Clawfc integration#113
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Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>
Preserve browser device-auth fields but still inject the managed OpenClaw gateway token when the browser connect request does not include auth.token. Made-with: Cursor
- Add ClawFC Supabase client, types, and API layer with support for both the match_events table (Peter's engine) and legacy JSONB events - Normalize engine events (event_type, player_id UUIDs, team_id) to frontend format with player names and home/away resolution - Support 'finished' match status alongside 'live' and 'played' - 3D soccer stadium with animated players, ball physics, dual scoreboards, debug overlay, and first-person camera mode - Event-driven animations for all 24 event types with look-ahead buildup and look-back reactions using real position data from engine - Team-colored jerseys with player numbers on the back - Goalkeeper stays near goal line with lateral shuffling only - Player collision avoidance and ball passing between players - Fix ball flying to corner on kickoff (init positions to field center) Made-with: Cursor
Align soccer replay time to each match's event duration and harden event position parsing from Supabase so the visualization stays in sync with live schema changes while preserving current in-progress ball/player tuning work. Made-with: Cursor
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