Skip to content

Releases: hzqst/MetaHookSv

MetaHookSv-refs/tags/v20250210b

10 Feb 04:16
Compare
Choose a tag to compare

changes

[SDL] Fixed a potential crash for SDL3-over-SDL2 compatibility layer on pre-25th engine (buildnum <= 8684).

[Renderer] Fixed a crash when player's flashlight on.

改动

[SDL] SDL3-over-SDL2兼容层修复了一个在8684或更早版本的引擎上出现的潜在的可能导致崩溃的问题.

[Renderer] 修复了一个打开手电会导致游戏崩溃的问题。

MetaHookSv-refs/tags/v20250209a

09 Feb 05:42
Compare
Choose a tag to compare

changes

[BulletPhysics] Add support for software mode.

改动

[BulletPhysics] 增加了对软件渲染模式的支持。

MetaHookSv-refs/tags/v20250208d

08 Feb 10:38
Compare
Choose a tag to compare

changes

[Renderer] Fixed a potential crash inside StudioSetupBones

[Renderer] Fixed an issue that entity with MOVETYPE_FOLLOW will always be visible even when the attached entity (pev.aiment) is invisible.

[VGUI2Extension] Fix #535

[UtilHTTPClient_libcurl] Fixed potential crashes inside header parser and URL parser.

改动

[Renderer] 修复了 StudioSetupBones 中的一个可能潜在会导致崩溃的地方

[Renderer] 修复了一个问题,该问题曾导致拥有 MOVETYPE_FOLLOW 属性的实体总是可见,即使被它附加的实体(pev.aiment)不可见。

[VGUI2Extension] 修复 #535

[UtilHTTPClient_libcurl] 修复了Header解析和URL解析的代码中潜在的崩溃的问题。

MetaHookSv-refs/tags/v20250207

07 Feb 14:01
Compare
Choose a tag to compare

changes

[BulletPhysics] Fixed an issue that entity with MOVETYPE_FOLLOW not following with attached ragdoll correctly. #301

[Renderer] Fixed an issue that transparent entity with MOVETYPE_FOLLOW became invisible when being attached to an opaque entity. #522

[Renderer] Fixed an issue that non-localplayer's flashlight sometimes not working. #531

[SDL] Update SDL3-over-SDL2 compatibility layer to latest

[SCModelDownloader] Update GUI

[VGUI2Extension] Fixed an issue that keyboard input was not working after switching focus on linux-proton. #438

[VGUI2Extension] Update VGUI2_EXTENSION_INTERFACE_VERSION to VGUI2_Extension_API_009.

改动

[BulletPhysics] 修复了拥有 MOVETYPE_FOLLOW 属性的实体不会正确跟随布娃娃运动的问题。 #301

[Renderer] 修复了一个拥有半透明材质的MOVETYPE_FOLLOW实体在附加到不透明实体上时会变得不可见的问题。#522

[Renderer] 修复了一个原版引擎的问题,该问题曾导致同一时刻仅有一个属于非当前玩家的手电会生效。#531

[SDL] 更新SDL3 over SDL2兼容层至最新

[SCModelDownloader] 更新GUI

[VGUI2Extension] 修复了在linux-proton环境下切换窗口焦点会导致键盘输入失效的问题。#438

[VGUI2Extension] 更新 VGUI2_EXTENSION_INTERFACE_VERSION 版本至VGUI2_Extension_API_009,提供BasePanel的hook回调。

MetaHookSv-refs/tags/v20250202a

02 Feb 12:30
Compare
Choose a tag to compare
Pre-release

changes

[SDL] Update SDL3-over-SDL2 compatibility layer to fix a black-screen issue on the HL25th GoldSrc engine.

[SCModelDownloader] Use UtilHTTPClient_libcurl.dll when possible, to avoid mem leak from UtilHTTPClient_SteamAPI. as Sven Co-op has already been shipped with libcurl.dll

改动

[SDL] 修复SDL3 over SDL2兼容层里面出现的一个黑屏问题,该问题仅在HL25引擎中出现。

[SCModelDownloader] 优先使用 UtilHTTPClient_libcurl.dll (依赖SC自带的libcurl.dll),以避免受 UtilHTTPClient_SteamAPI.dll 内部可能存在的内存泄露影响。UtilHTTPClient_SteamAPI.dll 造成的内存泄漏有概率导致Steam主进程和游戏进程崩溃。

MetaHookSv-refs/tags/v20250126e

26 Jan 11:24
Compare
Choose a tag to compare
Pre-release

changes

[VGUI2Extension] Use BaseUI::CallEngineSurfaceAppProc hook instead of WndProc hook to get better compatability on non-Windows environment.
[SDL] Update SDL2 to SDL3 with SDL3-over-SDL2 compatibility layer, to get full IME candidates support.

改动

[BulletPhysics] 使用 BaseUI::CallEngineSurfaceAppProc hook 代替 WndProc hook 以取得对非Windows环境更好的兼容性
[SDL] SDL2升级至SDL3 with SDL3-over-SDL2 兼容层,以获得完整的输入法候选词列表支持。(SDL2不支持输入候选词列表功能,直到SDL3才开始支持。)

MetaHookSv-refs/tags/v20250102a

02 Jan 10:34
Compare
Choose a tag to compare
Fixed an issue "Could not found R_StudioSetupBones" in 10120

MetaHookSv-refs/tags/v20241211a

10 Dec 16:31
Compare
Choose a tag to compare
Fixed an issue that size_of_frame was not found on engine 8684.

MetaHookSv-refs/tags/v20241210b

10 Dec 15:41
Compare
Choose a tag to compare
Fixed an issue "Could not located GL_UnloadTexture" in HL25 (buildnum…

MetaHookSv-refs/tags/v20241210a

10 Dec 02:28
Compare
Choose a tag to compare
ansio now goes where it should be #520