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hwirth/tidecraft
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TODO ==== [ ] Sound settings (volume) [ ] Paper/Plastic rulesets [ ] Use #private methods, where not yet done (e.g. UI) [ ] isGameMaster --> isGameHost [?] player1, player2 --> host, guest [ ] onConnectionLost --> AI takes over (Need to re-enable player checks I removed) [ ] .opponentready - change background when other player clicked ready [ ] Show game screen only, when both players are connected [?] body.images --> body.background_images [?] Bgimages fade into each other --> ::before instead of background-image [!] Refactor to use from/to in messages [E] Drag from yard: Ship position different before and after moving the div to the table [?] Ship: Sunk: Mark fields around it as "attacked" [?] Ship: Show div/image in opponent grid, when sunk [E] Ship: Too long by 1px? [!] AI: Find rest of ship, once a hit is landed [ ] README.md + screenshot [\] Allow dragging ship back to yard (for rotating) REFACTOR MESSAGES ================= message.id --> message.recipient(s)
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My take on the children's Battleships game
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