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Use Simulator global singleton instead of signals Make command code run inside the commands Update structure, remove custom SimulationNode, add config Get actors from gltf Fix callback and make default obs from step Change actor setup Cleanup and switch to rl manager
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This PR is a first attempt at structuring the project to use the various custom glTF extensions used in the lib.
As a PoC, it aims at implementing some Actors functionalities to be able to simulate dynamic scenes within the Godot engine through the simulation stepping process.