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Use gltf extension in Godot for Actors#340

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CarlCochet wants to merge 1 commit intomainfrom
godot_extensions_usage
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Use gltf extension in Godot for Actors#340
CarlCochet wants to merge 1 commit intomainfrom
godot_extensions_usage

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@CarlCochet
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This PR is a first attempt at structuring the project to use the various custom glTF extensions used in the lib.

As a PoC, it aims at implementing some Actors functionalities to be able to simulate dynamic scenes within the Godot engine through the simulation stepping process.

@HuggingFaceDocBuilderDev

The docs for this PR live here. All of your documentation changes will be reflected on that endpoint.

@CarlCochet CarlCochet force-pushed the godot_extensions_usage branch 5 times, most recently from 447bb49 to a1bebf5 Compare November 8, 2022 11:10
Use Simulator global singleton instead of signals


Make command code run inside the commands

Update structure, remove custom SimulationNode, add config

Get actors from gltf

Fix callback and make default obs from step

Change actor setup

Cleanup and switch to rl manager
@CarlCochet CarlCochet force-pushed the godot_extensions_usage branch from 37269ee to a7b8a0a Compare November 9, 2022 10:43
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2 participants