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filter the sdl joystick number via command line #17503
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nadenislamarre
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -19,7 +19,7 @@ static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event) | |
return 0; | ||
} | ||
|
||
SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) { | ||
SDLJoystick::SDLJoystick(bool init_SDL, int njoy) : registeredAsEventHandler(false) { | ||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); | ||
if (init_SDL) { | ||
SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER); | ||
|
@@ -41,16 +41,19 @@ SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) { | |
cout << "gamecontrollerdb.txt missing" << endl; | ||
} | ||
cout << "SUCCESS!" << endl; | ||
setUpControllers(); | ||
//setUpControllers(); | ||
njoy_ = njoy; | ||
|
||
} | ||
|
||
void SDLJoystick::setUpControllers() { | ||
int numjoys = SDL_NumJoysticks(); | ||
for (int i = 0; i < numjoys; i++) { | ||
setUpController(i); | ||
} | ||
if (controllers.size() > 0) { | ||
cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; | ||
|
||
if(njoy_ < numjoys) { | ||
setUpController(njoy_); | ||
if (controllers.size() > 0) { | ||
cout << "pad 1 has been assigned to control pad: " << SDL_JoystickNameForIndex(njoy_) << endl; | ||
} | ||
} | ||
} | ||
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||
|
@@ -163,7 +166,7 @@ void SDLJoystick::ProcessInput(SDL_Event &event){ | |
KeyInput key; | ||
key.flags = KEY_DOWN; | ||
key.keyCode = code; | ||
key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); | ||
key.deviceId = DEVICE_ID_PAD_0; | ||
NativeKey(key); | ||
} | ||
} | ||
|
@@ -175,7 +178,7 @@ void SDLJoystick::ProcessInput(SDL_Event &event){ | |
KeyInput key; | ||
key.flags = KEY_UP; | ||
key.keyCode = code; | ||
key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); | ||
key.deviceId = DEVICE_ID_PAD_0; | ||
NativeKey(key); | ||
} | ||
} | ||
|
@@ -186,7 +189,7 @@ void SDLJoystick::ProcessInput(SDL_Event &event){ | |
axis.value = event.caxis.value / 32767.0f; | ||
if (axis.value > 1.0f) axis.value = 1.0f; | ||
if (axis.value < -1.0f) axis.value = -1.0f; | ||
axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. So for anyone who is not using your new parameter, and who has multiple controller devices, such as probably the author of #8993, this will break their use of PPSSPP. Wouldn't it be better if your use case was only activated when your parameter was passed? -[Unknown] |
||
axis.deviceId = DEVICE_ID_PAD_0; | ||
NativeAxis(axis); | ||
break; | ||
case SDL_CONTROLLERDEVICEREMOVED: | ||
|
@@ -200,11 +203,9 @@ void SDLJoystick::ProcessInput(SDL_Event &event){ | |
} | ||
break; | ||
case SDL_CONTROLLERDEVICEADDED: | ||
// for add events, "which" is the device index! | ||
int prevNumControllers = controllers.size(); | ||
setUpController(event.cdevice.which); | ||
if (prevNumControllers == 0 && controllers.size() > 0) { | ||
cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; | ||
if(event.cdevice.which == njoy_) { | ||
setUpController(njoy_); | ||
cout << "pad 1 has been assigned to control pad: " << SDL_JoystickNameForIndex(njoy_) << endl; | ||
} | ||
break; | ||
} | ||
|
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It seems like this comments out all calls to
setUpControllers()
, but also modifies it. That's confusing.Git remembers code forever, so if we don't need this anymore the line should be removed and so should the entire method.
-[Unknown]