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Alien Puzzler #2772

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244 changes: 244 additions & 0 deletions games/Alien Puzzler.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,244 @@
const player = "p";
const box = "b";
const goal = "g";
const wall = "w";
const spike = "z";

// assign bitmap art to each sprite
setLegend(
[player, bitmap`
................
...0000000000...
...0444444440...
...0433343330...
...0444444440...
...0444444440...
...0000440000...
......00000.....
...00004440.....
...04044440.....
...04044440.....
...04044440.....
...04044440.....
...00000000.....
.....040040.....
.....000000.....`],
[box, bitmap`
................
................
................
...66666666666..
...66666606666..
...60000000006..
...60666606666..
...60000000006..
...66666606606..
...66666606606..
...60000000006..
...66666606666..
...66666666666..
...66666666666..
................
................`],
[goal, bitmap`
....00000000....
...0066666600...
...0666666660...
..006666666600..
.00666666666600.
.00000000000000.
.03333333333330.
.03003333333330.
.03003333333330.
.03333000003330.
.033330FFF03330.
.033330FFF03330.
.033330FFF03330.
.033330FFF03330.
.00000000000000.
................`],
[wall, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[spike, bitmap`
................
................
................
................
................
................
................
................
.......3........
......333.......
......333.......
.....33333......
....3333333.....
....3333333.....
...333333333....
................`]
);


let level = 0;
const levels = [
map`
.....g
.b.pz.
......
......
......`,
map`
....g
..zb.
p....
.....
.....`,
map`
.......www
.www.w....
w..w..www.
w..ww.w...
ww.ww.www.
ww.wwbw...
ww.w.gw.ww
w..wwww..w
p.......ww
wwwwww.www`,
map`
.....
pb...
ww...
.....
...g.`,
map`
..zzz.
.wg...
..bpz.
..z.z.
......`,
map`
...www..
p..b....
.....w..
.ww.....
.wg..w..`,
map`
w......
pb.ww..
w.....w
gwwww.w
.w....w
.w.....
...w.w.
.......
w......`,
map`
...w...
.....ww
.b.w.wg
..pw.w.
w.ww.z.
.......
.......`,
map`
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
w....................................w
w....................................w
w....................................w
w....................................w
w....................................w
w....................................w
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
g.....................................
wwww.w.www.w...ww..wwwww.wwwwwww.www..
.w.w.w.w.w.ww..ww.w.w....w..w..w.w.w..
.w.www.www.w.wwwww..wwww.wwww..w.www..
.w.w.www.www..www.w....w.w..w..w.w.w..
.w.w.ww...ww...ww..wwwww.w..wwww.w..w.
......................................
.wwww.....w.ww...wwwwww..w.wwww..w....
.w.ww....www..w.w..w.www.w.w.....w....
.wwww...ww.ww..w...w.w.wwww......w....
.w..w...wwwww..w...w.w.wwww..www......
.w..w...w...w..w...w.w...www..w..w....
.w..wwwww...w..w..wwww...w.wwww.......
......................................
.pb..................................w
.....................................w`
];


let currentLevel = levels[level];
setMap(currentLevel);

setSolids([player, box, wall]);

setPushables({
[player]: [box],
[box]: [box],
});

onInput("s", () => {
getFirst(player).y += 1;
});

onInput("d", () => {
getFirst(player).x += 1;
});

onInput("w", () => {
getFirst(player).y -= 1;
});

onInput("a", () => {
getFirst(player).x -= 1;
});

onInput("j", () => {
currentLevel = levels[level];

if (currentLevel !== undefined) {
clearText("");
setMap(currentLevel);
}
});

afterInput(() => {
const playerSprite = getFirst(player);
const spikeTiles = tilesWith(spike);
const targetNumber = tilesWith(goal).length;
const numberCovered = tilesWith(goal, box).length;

spikeTiles.forEach(tile => {
if (tile.some(sprite => sprite === playerSprite)) {
// Player touched a spike, perform game over logic
playerSprite.remove();
addText("Game Over!", { y: 4, color: color`3` });
}
});

if (numberCovered === targetNumber) {
level += 1;

if (levels[level] !== undefined) {
setMap(levels[level]);
} else {
addText("Good Job!", { y: 4, color: color`3` });
}
}
});
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