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[Sprig App] Blocky #2766

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242 changes: 242 additions & 0 deletions games/Blocky.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,242 @@
/**
@title: Blocky
@author: skwok707
@tags: []
@addedOn: 2025-01-02
*/
const player = "p";
const box = "b";
const goal = "g";
const wall = "w";
const spike = "z";

// assign bitmap art to each sprite
setLegend(
[ player, bitmap`
................
...0000000000...
...0444444440...
...0433343330...
...0444444440...
...0444444440...
...0000440000...
......00000.....
...00004440.....
...04044440.....
...04044440.....
...04044440.....
...04044440.....
...00000000.....
.....040040.....
.....000000.....`],
[ box, bitmap`
................
................
................
...66666666666..
...66666606666..
...60000000006..
...60666606666..
...60000000006..
...66666606606..
...66666606606..
...60000000006..
...66666606666..
...66666666666..
...66666666666..
................
................`],
[ goal, bitmap`
....00000000....
...0066666600...
...0666666660...
..006666666600..
.00666666666600.
.00000000000000.
.03333333333330.
.03003333333330.
.03003333333330.
.03333000003330.
.033330FFF03330.
.033330FFF03330.
.033330FFF03330.
.033330FFF03330.
.00000000000000.
................`],
[ wall, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[ spike, bitmap`
................
................
................
................
................
................
................
................
.......3........
......333.......
......333.......
.....33333......
....3333333.....
....3333333.....
...333333333....
................`]
);


let level = 0;
const levels = [
map`
.....g
.b.p..
......
......
......`,
map`
....g
...b.
p....
.....
.....`,
map`
.......www
.www.w....
w..w..www.
w..ww.w...
ww.ww.www.
ww.wwbw...
ww.w.gw.ww
w..wwww..w
p.......ww
wwwwww.www`,
map`
.....
pb...
ww...
.....
...g.`,
map`
zzz
zpz
zzz`,
map`
...www..
p..b....
.....w..
.ww.....
.wg..w..`,
map`
w......
pb.ww..
w.....w
gwwww.w
.w....w
.w.....
...w.w.
.......
w......`,
map`
...w...
.....ww
.b.w.wg
..pw.w.
w.ww...
.......
.......`,
map`
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
w....................................w
w....................................w
w....................................w
w....................................w
w....................................w
w....................................w
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
g.....................................
wwww.w.www.w...ww..wwwww.wwwwwww.www..
.w.w.w.w.w.ww..ww.w.w....w..w..w.w.w..
.w.www.www.w.wwwww..wwww.wwww..w.www..
.w.w.www.www..www.w....w.w..w..w.w.w..
.w.w.ww...ww...ww..wwwww.w..wwww.w..w.
......................................
.wwww.....w.ww...wwwwww..w.wwww..w....
.w.ww....www..w.w..w.www.w.w.....w....
.wwww...ww.ww..w...w.w.wwww......w....
.w..w...wwwww..w...w.w.wwww..www......
.w..w...w...w..w...w.w...www..w..w....
.w..wwwww...w..w..wwww...w.wwww.......
......................................
.pb..................................w
.....................................w`
];


const currentLevel = levels[level];
setMap(currentLevel);

setSolids([ player, box, wall ]);

setPushables({
[player]: [box],
[box]: [ box ],
});

onInput("s", () => {
getFirst(player).y += 1;
});

onInput("d", () => {
getFirst(player).x += 1;
});

onInput("w", () => {
getFirst(player).y += -1;
});

onInput("a", () => {
getFirst(player).x += -1;
});

onInput("j", () => {
const currentLevel = levels[level];

if (currentLevel !== undefined) {
clearText("");
setMap(currentLevel);
}
});


afterInput(() => {
const targetNumber = tilesWith(goal).length;

const numberCovered = tilesWith(goal, box).length;

if (numberCovered === targetNumber) {
level = level + 1;

const currentLevel = levels[level];

if (currentLevel !== undefined) {
setMap(currentLevel);
} else {
addText("Good Job!", { y: 4, color: color`3` });
}
}
});
Binary file added games/img/Blocky.png
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