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* Add files via upload * Rename RR Run.js to games/RR_Run.js --------- Co-authored-by: Lucas Honda <[email protected]>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: RR Run | ||
@author: Weston Bui | ||
@tags: [#beginer] | ||
@img: "" | ||
@addedOn: 2024-00-00 | ||
*/ | ||
|
||
const player = "p" | ||
const box = "b" | ||
const wall = "w" | ||
const goal = "g" | ||
const bomb = "y" | ||
const explosion = "x" | ||
const key = "k" | ||
const lock = "l" | ||
const restart = "r" | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
...00000000000.. | ||
...06620602660.. | ||
...06620602660.. | ||
...00066066600.. | ||
......000000.... | ||
.....0000000.... | ||
....00..0..00... | ||
..000...0...000. | ||
........0....... | ||
........0....... | ||
.......000...... | ||
......00.00..... | ||
.....00...00.... | ||
...000.....000.. | ||
...0.........0.. | ||
0000.........000` ], [box,bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDCCDDCCCCDCCDDD | ||
CDDCCDDCCDDCCCDD | ||
CCCCCCDCCCCCCCDD | ||
CCCCCCCCCCCCCCCD | ||
CCDDCCCCCCCDDCCC | ||
CCCDDCCCCCDDCCCC | ||
CCCC20CCC02CCCCC | ||
CCCC20CCC02CCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCDDDDDDDDDDDCCC | ||
CCDCCCCCCCCCDCCC | ||
CCCCCCCCCCCCCCCC`],[wall,bitmap` | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL`],[goal,bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
.DDDDD...DDDDD.. | ||
.D..DDD..D...DD. | ||
.D....D..D....D. | ||
.D....D..D....D. | ||
.D...DD..D...DD. | ||
.DDDDD...DDDDD.. | ||
.DDDDD...DDDDD.. | ||
.D...D...D...D.. | ||
.D...DD..D...DD. | ||
.D....D..D....D. | ||
.D....D..D....D.`],[bomb,bitmap` | ||
.........9...... | ||
........99...... | ||
.......LLL...... | ||
.......L........ | ||
..000000000000.. | ||
..000000000000.. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
.00000000000000. | ||
..000000000000.. | ||
..000000000000..`],[explosion,bitmap` | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
9969999999999996 | ||
9999996996996969 | ||
9699969999999999 | ||
9996996999999699 | ||
9999999969699999 | ||
9669999699999969 | ||
.99966966996999. | ||
..999996996699.. | ||
...6969969699... | ||
..996696969996.. | ||
.9669966966969..`],[key,bitmap` | ||
......6666...... | ||
.....66666...... | ||
....666666...... | ||
...6666666...... | ||
......6666...... | ||
....666666...... | ||
...6666666...... | ||
......6666...... | ||
..666666666666.. | ||
..666666666666.. | ||
..666666666666.. | ||
..666......666.. | ||
..666......666.. | ||
..666666666666.. | ||
..666666666666.. | ||
..6666666666666.`], [lock, bitmap` | ||
LLLLLLLLLLLLLLLL | ||
LLL1111111111LLL | ||
LLL1222222221LLL | ||
LLL1222222221LLL | ||
LLL1111111111LLL | ||
LLL1111111111LLL | ||
LL111111111111LL | ||
LL1111LLL11111LL | ||
LL11111LL11111LL | ||
LL1111LLL11111LL | ||
LL11111LL11111LL | ||
LL111111111111LL | ||
LLL1111111111LLL | ||
LLLLLLLLLLLLLLLL | ||
0000000000000000 | ||
0000000000000000`],[restart, bitmap` | ||
4444.4..444.4..4 | ||
4..4.4.44.4444.4 | ||
4.44.4.44.44.444 | ||
444..4.44.44..4. | ||
4....4.44444..4. | ||
4....4.4...4..4. | ||
................ | ||
................ | ||
................ | ||
.4.444.4.44444.4 | ||
4444..444.4.44.4 | ||
4.44..4.4.4.44.4 | ||
4.44..4.4.4.4444 | ||
444444444.4.4.44 | ||
4.44.44.4.4.4..4 | ||
4.44444.44444..4`] | ||
) | ||
|
||
let level = 5 | ||
const levels = [ | ||
map` | ||
wwww.wwg | ||
...b.... | ||
.ww..bww | ||
.w.wwyw. | ||
.ww....b | ||
....w.w. | ||
wwwwwbw. | ||
p.......`, | ||
map` | ||
gwww.www | ||
.w.b.... | ||
....w.ww | ||
ywwb.b.. | ||
ww..ww.. | ||
....wxw. | ||
wwwwwwwb | ||
p.......`, | ||
map` | ||
www..b..yy.g | ||
www...w....w | ||
y..yw.wwwyw. | ||
yy.w.....b.. | ||
wywwwwwwyw.. | ||
...w......wb | ||
.ww..bwww... | ||
.w.y.....www | ||
.ww.www..b.w | ||
..b.w.w.w..w | ||
wwwwwbwbyw.w | ||
p........b..`, | ||
map` | ||
ww...wwww......g | ||
ww........wwwwww | ||
wwlwwwwwwww..... | ||
ww...........w.. | ||
ww..www.w.w..w.. | ||
w.ww..kw.w.www.. | ||
ww..b..b........ | ||
w....www........ | ||
w.w.w...ww.ww... | ||
w.www..b.wb.wwww | ||
w......w.......w | ||
wwww..wwwwwb...w | ||
w.w.w.w...w.ww.w | ||
w..b.ww.w.b..w.w | ||
wbw.www.w.w.wwbw | ||
p.w..b...w......`, | ||
map` | ||
ky...wwy......lg | ||
.w.b....byywb.ww | ||
......w.w....... | ||
.wwyw..b..wwwbwy | ||
wy...w..ww.....y | ||
.w.w..ww..b..wyy | ||
.b..w...b.yww.ww | ||
.wwwyb.ww.w..b.. | ||
.w...wy..w..y.ww | ||
b..w...b...w.b.y | ||
..wywww.wyw..wyw | ||
yyw...w.wwy.wywy | ||
xwwbw.www.....b. | ||
xwy.y...www.www. | ||
www.wwy.b.yw...b | ||
p..b.www.....y..`, | ||
map` | ||
p..........r | ||
.w.wwwww..w. | ||
.wwww.ww..w. | ||
..w.w.ww..w. | ||
..w.wwwwwww. | ||
............ | ||
w...wwwww..w | ||
w...w.w.ww.w | ||
w.w.w.w.w.ww | ||
.w.w.wwww..w` | ||
] | ||
|
||
setMap(levels[level]) | ||
|
||
setSolids([player, box, wall, lock]) | ||
setPushables({ | ||
[ player ]: [box] | ||
}) | ||
|
||
onInput("s", () => { | ||
getFirst(player).y += 1 | ||
}) | ||
|
||
onInput("w", () => { | ||
getFirst(player).y += -1 | ||
}) | ||
|
||
onInput("a", () => { | ||
getFirst(player).x += -1 | ||
}) | ||
|
||
onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
|
||
afterInput(() => { | ||
if(getFirst(goal) && getFirst(player).x == getFirst(goal).x && getFirst(player).y == getFirst(goal).y){ | ||
level +=1 | ||
setMap(levels[level]) | ||
} | ||
}) | ||
afterInput(() => { | ||
let p = getFirst(player) | ||
getAll(bomb).forEach((bomb) => { | ||
if (bomb.x == p.x && bomb.y == p.y) { | ||
bomb.remove() | ||
setMap(levels[level]) | ||
} | ||
}) | ||
}) | ||
afterInput(() => { | ||
let p = getFirst(player) | ||
let k = getFirst(key) | ||
if (k && p.x === k.x && p.y === k.y) { | ||
getAll(lock).forEach((l) => l.remove()) | ||
k.remove() | ||
} | ||
}) | ||
afterInput(() => { | ||
let p = getFirst(player) | ||
let r = getFirst(restart) | ||
if (r && p.x === r.x && p.y === r.y){ | ||
level = 0 | ||
setMap(levels[level]) | ||
} | ||
}) |