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* The Ambitious Ape Maze Game * Fixing title and metadata * adding screenshot to make gallery look presentable --------- Co-authored-by: graham <[email protected]>
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/* | ||
@title: The Ambitious Ape Maze Game | ||
@author: atharv gupta | ||
@tags: ['maze'] | ||
@img: "" | ||
@addedOn: 2024-05-28 | ||
*/ | ||
|
||
const player = "p"; | ||
const wall = "w"; | ||
const goal = "g"; | ||
const key = "k"; | ||
const lock = "l"; | ||
const box = "b"; | ||
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setLegend( | ||
[player, bitmap` | ||
.....CCCCCCC.... | ||
.....C99999C.... | ||
.....C9C9C9C.... | ||
....CC99999C.... | ||
...CCC99C99CC... | ||
...CCC99999CCC.. | ||
..CC9CCCCCCC9C.. | ||
..C9999999999C.C | ||
..C99C99999C9CC9 | ||
..CC9CC999CC9C9. | ||
...C99C999C99C.. | ||
...CC9999999CC.. | ||
....CC999CCCC... | ||
.....CCCCC...... | ||
................`], | ||
[wall, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
...D.4.D.4.D.... | ||
...D.4.D.4.D.... | ||
..444D4D4D444... | ||
...D.4.D.4.D.... | ||
...D.4.D.4.D.... | ||
..D4D4D4D4D4D... | ||
...D.4.D.4.D.... | ||
..4D4D444D444... | ||
...D.4.D.4.D.... | ||
................ | ||
................ | ||
................`], | ||
[goal, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
.......LL....... | ||
......LLFL...... | ||
......LFLL...... | ||
.....LFLFLL..... | ||
.....LLFLFLF.... | ||
.....LFLFLFL.... | ||
....LFLFLFLF.... | ||
...LFLFLFLFLL... | ||
...FLFLLLFLLF... | ||
................ | ||
................ | ||
................`], | ||
[key, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
............6666 | ||
..6666.....66676 | ||
..6776.....6.666 | ||
..6776666666.6.6 | ||
..67766......6.6 | ||
..6666.......... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[lock, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
.....555555..... | ||
....55777755.... | ||
....57777775.... | ||
...5555555555... | ||
..55777777775... | ||
..57777577775... | ||
..57777577775... | ||
..55777557755... | ||
...555777755.... | ||
.....555555..... | ||
................ | ||
................`], | ||
[box, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
.....0000000.... | ||
.....0LLLLL0.... | ||
.....0L111L0.... | ||
.....0L121L0.... | ||
.....0L111L0.... | ||
.....0LLLLL0.... | ||
.....0000000.... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`] | ||
); | ||
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const melody1 = tune` | ||
500, | ||
500: C5~500, | ||
15000`; | ||
const melody2 = tune` | ||
500, | ||
500: D4^500, | ||
15000`; | ||
const melody3 = tune` | ||
500, | ||
500: B4~500, | ||
15000`; | ||
const melody4 = tune` | ||
500, | ||
500: E5^500, | ||
15000`; | ||
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setSolids([player, wall, box, lock]); | ||
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let level = 0; | ||
const levels = [ | ||
map` | ||
pw | ||
.g`, | ||
map` | ||
pw | ||
.. | ||
wg`, | ||
map` | ||
p.w | ||
wb. | ||
w.g`, | ||
map` | ||
p.ww | ||
.bkw | ||
.b.w | ||
..lg`, | ||
map` | ||
wkw.lg | ||
.b.blw | ||
...b.w | ||
.wwkww | ||
pwwwww`, | ||
map` | ||
p..b.ww | ||
wwb.wwk | ||
ww.b... | ||
ww..www | ||
ww...ww | ||
wlbw..w | ||
gl.ww.k`, | ||
map` | ||
pl..b.ww | ||
bwww.www | ||
.www.www | ||
.b...kww | ||
...ww.ww | ||
ww.ww.ww | ||
...w..ww | ||
.w.ww.lw | ||
kwwwwwgw`, | ||
map` | ||
p.w.....wwwwwk | ||
.bwbww..www.w. | ||
.ww.wkbw...... | ||
.wwwww.wwb.w.. | ||
.wwww.....ww.b | ||
.w....www.wwb. | ||
...bwwwww.ww.w | ||
.bwwkw......bw | ||
b.wwwwwwwwwlww | ||
.wwwwwwwwww.ww | ||
kwwwwwwwgl....`, | ||
map` | ||
kwwgll.w...wk | ||
..wwwlw.w.bb. | ||
.bwwl.....bw. | ||
..ww.wwwwwbw. | ||
w.b..w.....w. | ||
w.b..wwbb.w.. | ||
..b...wpw.w.. | ||
..ww....ww.b. | ||
..wwbbb.....b | ||
.bww...ww..b. | ||
.bwwww.bwww.. | ||
kwwwkwwb.kwwk` | ||
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]; | ||
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setPushables({ | ||
[player]: [box], | ||
[box]: [box] | ||
}); | ||
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onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
playTune(melody1); | ||
}); | ||
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onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
playTune(melody2); | ||
}); | ||
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onInput("s", () => { | ||
getFirst(player).y += 1; | ||
playTune(melody3); | ||
}); | ||
|
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onInput("d", () => { | ||
getFirst(player).x += 1; | ||
playTune(melody4); | ||
}); | ||
|
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setMap(levels[level]); | ||
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onInput("j", () => { | ||
const currentLevel = levels[level]; | ||
|
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if (currentLevel !== undefined) { | ||
clearText(""); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
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afterInput(() => { | ||
const goalsCovered = tilesWith(player, goal); | ||
|
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if (goalsCovered.length >= 1) { | ||
level = level + 1; | ||
const currentLevel = levels[level]; | ||
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if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
addText("you win!", { y: 4, color: color`3` }); | ||
} | ||
} | ||
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const keysTaken = tilesWith(player, key); | ||
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if (keysTaken.length >= 1) { | ||
getFirst(lock).remove(); | ||
let playguy = getFirst(player) | ||
getTile(playguy.x, playguy.y)[1].remove(); | ||
} | ||
}); |
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