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* Add files via upload * Add files via upload * Add files via upload * Fixing metadata, filepaths, etc --------- Co-authored-by: Graham Darcey <[email protected]>
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/* | ||
@title: Kitchen Nightmares | ||
@tags: [] | ||
@img: "" | ||
@addedOn: 2024-05-31 | ||
@author: Aditya Nair | ||
*/ | ||
const background = "b"; | ||
const player = "p"; | ||
const tomatoV = "v"; | ||
const tomatoH = "h"; | ||
let isDead = false; | ||
let score = 0; | ||
let highScore = 0; | ||
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setLegend( | ||
[tomatoV ,bitmap` | ||
.........00..... | ||
.........0...... | ||
......0000000... | ||
....0003333300.. | ||
....0333333330.. | ||
....0333333330.. | ||
....0333333330.. | ||
....0333333330.. | ||
....033333330... | ||
....003333300... | ||
.....0003330.... | ||
.......00000.... | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[ player, bitmap` | ||
................ | ||
.....00000...... | ||
....0022200..... | ||
....0222220..... | ||
...002222200.... | ||
...022222220.... | ||
...022222220.... | ||
...000000000.... | ||
...0CCCCCCC0.... | ||
..00C00C00C00... | ||
..0CC00C00CC0... | ||
..0CCCCCCCCC0... | ||
..0CCC333CCC0... | ||
..00CCCCCCC00... | ||
...000000000.... | ||
................` ], | ||
[background,bitmap` | ||
2222002000000002 | ||
2222002000000002 | ||
2222020000002002 | ||
2222020000000022 | ||
2222222000000022 | ||
2222222000000022 | ||
2222222020002022 | ||
2222222220202202 | ||
2222202220202222 | ||
2222222222220222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222`], | ||
[tomatoH ,bitmap` | ||
........000..... | ||
........0....... | ||
.....000000..... | ||
....03333330.... | ||
...0333333330... | ||
...0333333330... | ||
...0333333330... | ||
...0333333330... | ||
...0333333330... | ||
...0333333330... | ||
....03333330.... | ||
.....000000..... | ||
................ | ||
................ | ||
................ | ||
................`] | ||
) | ||
setBackground(background); | ||
setSolids([]) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
........ | ||
........ | ||
........ | ||
........ | ||
........ | ||
........ | ||
......p. | ||
........` | ||
] | ||
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//methods | ||
setMap(levels[level]) | ||
setPushables({ | ||
[ player ]: [] | ||
}) | ||
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onInput("i", () => | ||
{ | ||
if (isDead) | ||
clearText(); | ||
score = 0; | ||
isDead = false; | ||
} | ||
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); | ||
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onInput("w", () => | ||
{ | ||
if (!isDead) | ||
getFirst(player).y -= 1; | ||
}); | ||
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onInput("a", () => | ||
{ | ||
if (!isDead) | ||
getFirst(player).x -= 1; | ||
}); | ||
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onInput("s", () => | ||
{ | ||
if (!isDead) | ||
getFirst(player).y += 1; | ||
}); | ||
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onInput("d", () => | ||
{ | ||
if (!isDead) | ||
getFirst(player).x += 1; | ||
}); | ||
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function spawntomatoV() | ||
{ | ||
let x = Math.floor(Math.random() * 8); | ||
let y = 0; | ||
addSprite(x, y, tomatoV); | ||
} | ||
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function spawntomatoH() | ||
{ | ||
let x = 0 | ||
let y = Math.floor(Math.random() * 8); | ||
addSprite(x, y, tomatoH); | ||
} | ||
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function movetomatosV() | ||
{ | ||
let tomatos = getAll(tomatoV); | ||
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for (let i = 0; i < tomatos.length; i++) | ||
{ | ||
tomatos[i].y += 1; | ||
} | ||
} | ||
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function movetomatosH() | ||
{ | ||
let tomatos = getAll(tomatoH); | ||
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for (let i = 0; i < tomatos.length; i++) | ||
{ | ||
tomatos[i].x += 1; | ||
} | ||
} | ||
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function despawntomatosV() | ||
{ | ||
let tomatoArray = getAll(tomatoV); | ||
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for (let i = 0; i < tomatoArray.length; i++) | ||
{ | ||
if (tomatoArray[i].y >= 7) | ||
{ | ||
tomatoArray[i].remove(); | ||
if (!isDead) | ||
score++; | ||
} | ||
} | ||
} | ||
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function despawntomatosH() | ||
{ | ||
let tomatoArray = getAll(tomatoH); | ||
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for (let i = 0; i < tomatoArray.length; i++) | ||
{ | ||
if (tomatoArray[i].x >= 7) | ||
{ | ||
tomatoArray[i].remove(); | ||
score++; | ||
} | ||
} | ||
} | ||
function despawntomatos() | ||
{ | ||
let tomatoArray = getAll(tomatoH); | ||
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for (let i = 0; i < tomatoArray.length; i++) | ||
{ | ||
tomatoArray[i].remove(); | ||
} | ||
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tomatoArray = getAll(tomatoV); | ||
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for (let i = 0; i < tomatoArray.length; i++) | ||
{ | ||
tomatoArray[i].remove(); | ||
} | ||
} | ||
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function tomatoTouchingPlayer() | ||
{ | ||
let tomatoArrayV = getAll(tomatoV); | ||
let tomatoArrayH = getAll(tomatoH); | ||
let p = getFirst(player); | ||
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for (let i = 0; i < tomatoArrayV.length; i++) | ||
{ | ||
if (tomatoArrayV[i].x == p.x && tomatoArrayV[i].y == p.y) | ||
{ | ||
isDead = true; | ||
return true; | ||
} | ||
} | ||
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for (let i = 0; i < tomatoArrayH.length; i++) | ||
{ | ||
if (tomatoArrayH[i].x == p.x && tomatoArrayH[i].y == p.y) | ||
{ | ||
isDead = true; | ||
return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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var gameLoop = setInterval(() => { | ||
if (!isDead) | ||
{ | ||
despawntomatosV(); | ||
despawntomatosH(); | ||
movetomatosV(); | ||
movetomatosH(); | ||
spawntomatoV(); | ||
spawntomatoH(); | ||
} | ||
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if (tomatoTouchingPlayer()) | ||
{ | ||
if (score > highScore) | ||
{ | ||
highScore = score; | ||
} | ||
isDead = true; | ||
despawntomatos(); | ||
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{ | ||
addText("YOU DIED!", { | ||
x: 6, | ||
y: 7, | ||
color: color`2` | ||
}); | ||
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addText("Score " + score.toString(), { | ||
x: 6, | ||
y: 8, | ||
color: color`2` | ||
}); | ||
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addText("HighScore " + highScore.toString(), { | ||
x: 4, | ||
y: 9, | ||
color: color`6` | ||
}); | ||
addText("i to Restart", { | ||
x: 4, | ||
y: 10, | ||
color: color`2` | ||
}); | ||
} | ||
} | ||
}, 1000); | ||
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