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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: The Box | ||
@author: | ||
@tags: [] | ||
@addedOn: 2024-00-00 | ||
*/ | ||
|
||
let won = false | ||
|
||
const player = "p" | ||
const wall = "w" | ||
const exit = "e" | ||
const fake = "f" | ||
const glass = "g" | ||
const inviswall = "i" | ||
const fake2 = "k" | ||
const wall2 = "v" | ||
setLegend( | ||
[ player, bitmap` | ||
CCCCCCC66CCCCCCC | ||
CCCCCCC66CCCCCCC | ||
CCCCCCC66CCCCCCC | ||
CCCCCCC66CCCCCCC | ||
CCCCCCC66CCCCCCC | ||
CCCCCCC66CCCCCCC | ||
CCC6CCCCCCCC6CCC | ||
CC666CCCCCC666CC | ||
C66666CCCC66666C | ||
CCC6CCCCCCCC6CCC | ||
CCC6CCCCCCCC6CCC | ||
CCC6CCCCCCCC6CCC | ||
CCC6CCCCCCCC6CCC | ||
CCC6CCCCCCCC6CCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC` ], | ||
[ wall, bitmap` | ||
1111111111111111 | ||
1L111111111111L1 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1L111111111111L1 | ||
1111111111111111` ], | ||
[ exit, bitmap` | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLDDDD | ||
L4444L4LLL4L4LDL | ||
L4LLLLL4L4LLLLDL | ||
L4444LLL4LLL4LDL | ||
L4LLLLL4L4LL4LDL | ||
L4444L4LLL4L4LDL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLDLLL | ||
LLLLLLLLLLLLDDLL | ||
LL44444444DDDDDL | ||
LLLLLLLLLLLLDDLL | ||
LLLLLLLLLLLLDLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL`], | ||
[ fake, bitmap` | ||
1111111111111111 | ||
1C111111111111C1 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1C111111111111C1 | ||
1111111111111111`], | ||
[ glass, bitmap` | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL | ||
LLLLLLLLLLLLLLLL`], | ||
[ fake2, bitmap` | ||
1111111111111111 | ||
1CC1111111111CC1 | ||
1CC1111111111CC1 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1CC1111111111CC1 | ||
1CC1111111111CC1 | ||
1111111111111111`], | ||
[ wall2, bitmap` | ||
1111111111111111 | ||
1LL1111111111LL1 | ||
1LL1111111111LL1 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1LL1111111111LL1 | ||
1LL1111111111LL1 | ||
1111111111111111` ], | ||
) | ||
|
||
setSolids([player, wall, glass, wall2]) | ||
setBackground(glass) | ||
|
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let level = 0 | ||
const levels = [ | ||
map` | ||
wwwwwwwwwwwwww | ||
p............w | ||
wwwww.wwww.w.w | ||
w...w.wwww.w.w | ||
www.w.wwww...w | ||
ww..w......w.w | ||
ww.ww..wwwww.w | ||
ww.ww..w.....w | ||
ww.ww..w.....w | ||
w......w.....w | ||
w.wwww.wwwww.w | ||
w..........w.w | ||
wwwwwwwwwwewww`, | ||
map` | ||
wwwwwwwwwwwwww | ||
w...........pw | ||
w...wwwwwwwwww | ||
w.w..wwww.wwww | ||
w.ww..www....w | ||
w.www.wwwwww.w | ||
w.....wwwwww.w | ||
w..ww.wwwwww.w | ||
w..ww........w | ||
w..ww.wwwwwwww | ||
w..ww.wwwwwwww | ||
w..ww.ww.....w | ||
w..ww....www.w | ||
wwwwwwwwwwwwew`, | ||
map` | ||
wwwwwwwwwwwwwwwwww | ||
www.............ww | ||
www.ww.wwwwwwww.ww | ||
www.ww..wwwwwww.ww | ||
www.www.......wpww | ||
www.wwwwwwwww..www | ||
www..........w..ww | ||
www.www.wwww.ww.ww | ||
www.www.wwww.ww.ww | ||
www.www.www..ww.ww | ||
www..w....w.www.ww | ||
wwww.w....w..ww.ww | ||
wwww.w....ww.ww..w | ||
wwww.wwwwwww.wwwww | ||
wwww.......w..wwww | ||
wwwwwwwwww.wwwww.e | ||
wwwwwwwwww.......w | ||
wwwwwwwwwwwwwwwwww`, | ||
map` | ||
wwwwwwwwwwwwwwwww | ||
w......ww.......w | ||
w.wwwww.........w | ||
w.......w.......w | ||
wwwfww..wwwww...w | ||
w...www....ww...w | ||
w.wwwwwwww.ww...w | ||
w.wwwwwwww.wwwwww | ||
w.ww.......ww...w | ||
w.ww.wwwww.ww...w | ||
w.wwwwwwww.ww...w | ||
w........w.ww...w | ||
ww.wwwww.w.ww...w | ||
ww.wwwww.w.ww...w | ||
ww.wwwwwewp.....w | ||
ww.....wwwwww...w | ||
wwwwwwwwwwwwwwwww`, | ||
map` | ||
vvvvvvvvvvvvvvvvvvvvvvvvvvvv | ||
v..........................v | ||
v.vvvvvvvvvvvvvvvvvvvvvvvv.v | ||
v.v....v................vv.v | ||
v.v....vvv............vvvv.v | ||
v.v......vv............v.v.v | ||
v.vvv.....v....vvvvvvv...v.v | ||
v.vvv.........vvvvvv.v...v.v | ||
v.v.vvv....vvvv......v...v.v | ||
v.v.v.vvvv.v.......vvv...v.v | ||
v.v.v....v.vv...v..v.v...v.v | ||
v.v.v....v.vvv..v....v...v.v | ||
v.v.v.vv.vpvek..v.vvvv...v.v | ||
v.v.v....vvvvv..v....v...v.v | ||
v.v.v......v....v....v...v.v | ||
v.v.v......v.vvvv....vvv.v.v | ||
v.v.v.vvvv.v.v..v..vvv.v.v.v | ||
v.v.v.vv.v.v.v.vv.vv.v.v.v.v | ||
v.v.v.vv.v.v.v....v..v.v.v.v | ||
v.v.v.vv.v.v.v.......v.v.v.v | ||
v.v.v.vv.v.v.vvvvvvvvv...v.v | ||
v.v.v....v.v.........v...v.v | ||
v.v.vvvvvvvvvvvvvv...v...v.v | ||
v.v..................v...v.v | ||
v.vvvvvvvvvvvvvvvv...vv..v.v | ||
v....................v.....v | ||
vvvvvvvvvvvvvvvvvvvvvvvvvvvv`, | ||
map` | ||
vvvvvvvvvvvvvvvvvvvvvvvvvvvv | ||
v..........................v | ||
v..vvv.....................v | ||
v..v.vvvvvv........vvv.....v | ||
v..v.......vvvvvvvvv.vv....v | ||
v.vv..v.....v.........vv...v | ||
v.vv..vv...............v...v | ||
v.vv........vv.vvvvvvv.vkv.v | ||
v..v...vv....vvv.........vvv | ||
v..v..........vv...........v | ||
v..vv.vvvv......vvvvvvv....v | ||
v...v.v..v.vvvvvv.....v....v | ||
v...v.v....vp.........v....v | ||
v...vvv.vvvvvvvvv.....v....v | ||
v...vv...........vv...v....v | ||
v....vvv..........vvv.vv...v | ||
v......vv.............vv...v | ||
v..v....v......vvvvvvvv....v | ||
v..vv...v.vvvvvv...vv......v | ||
v.......v..........v...vvv.v | ||
v...vvvvvvvvvvvvvvvvv..vvv.v | ||
v...v...............v......v | ||
v..vv......v........v......v | ||
v..vv......vv....v..v....vvv | ||
v...vvvv.........v..vvvvvvvv | ||
v.........................ev | ||
vvvvvvvvvvvvvvvvvvvvvvvvvvvv`, | ||
map` | ||
wwwwwwwwwwwwwwwwww | ||
wp.....wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwfwwww | ||
wwwwww.wwwwfwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwfwwwwww | ||
wwwwww.wwwwwwwwfww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.wwwwwwwwwww | ||
wwwwww.........gew | ||
wwwwwwwwwwwwwwfffw`, | ||
] | ||
const levelWinsX = [10,12,17,8,12,26,16] // copy and replace line | ||
const levelWinsY = [12,13,15,14,12,25,15] // copy and replace line | ||
setMap(levels[level]) | ||
|
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
|
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onInput("w", () => { | ||
if (won == false) getFirst(player).y -= 1; | ||
}); | ||
|
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onInput("a", () => { | ||
if (won == false) getFirst(player).x -= 1; | ||
}); | ||
|
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onInput("s", () => { | ||
if (won == false) getFirst(player).y += 1; | ||
}); | ||
|
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onInput("d", () => { | ||
if (won == false) getFirst(player).x += 1; | ||
}); | ||
|
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onInput("j", () => { | ||
if (level != levels.length - 1) { | ||
level += 1 | ||
setMap(levels[level]) | ||
} | ||
}) | ||
|
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afterInput(() => { | ||
console.log(`If: ${getFirst(player).x}, ${getFirst(player).y} is the end replace each line:`) | ||
levelWinsX.push(getFirst(player).x) | ||
levelWinsY.push(getFirst(player).y) | ||
console.log(`const levelWinsX = [${levelWinsX}] // copy and replace line`) | ||
console.log(`const levelWinsY = [${levelWinsY}] // copy and replace line`) | ||
levelWinsX.pop() | ||
levelWinsY.pop() | ||
if (getFirst(player).x == levelWinsX[level] && getFirst(player).y == levelWinsY[level]) { | ||
if (level === levels.length - 1) { | ||
addText("You've Won!", { color: color`C` }); | ||
won = true | ||
} else { | ||
level += 1; | ||
setMap(levels[level]); | ||
} | ||
} | ||
}); |
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