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* Add files via upload * Update Escape_From_Ghost_Maze.js * Update Escape_From_Ghost_Maze.js --------- Co-authored-by: Lucas Honda <[email protected]>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: escape from ghost maze | ||
@author: Jlee123 | ||
@tags: ['puzzle'] | ||
@img: "" | ||
@addedOn: 2024-05-10 | ||
*/ | ||
|
||
const player = "p" | ||
const grass = "r" | ||
const talisman = "t" | ||
const goal = "g" | ||
const box = "b" | ||
const chaser = "e" | ||
const fakegoal = "f" | ||
|
||
|
||
setLegend( | ||
[player, bitmap` | ||
................ | ||
................ | ||
.......00....... | ||
......0..0...... | ||
.....0....0..... | ||
.....0....0..... | ||
......0..0...... | ||
.......00....... | ||
.....00000...... | ||
....0..0..0..... | ||
....0..0..0..... | ||
....0.0000...... | ||
.....0...0...... | ||
.....0...0...... | ||
.....0...0...... | ||
.....0...0......`], | ||
[talisman, bitmap` | ||
................ | ||
................ | ||
.....666666..... | ||
.....663336..... | ||
.....636666..... | ||
.....666366..... | ||
.....663366..... | ||
.....666666..... | ||
.....636636..... | ||
.....666366..... | ||
.....663666..... | ||
.....663366..... | ||
.....636636..... | ||
.....666666..... | ||
................ | ||
................`], | ||
[goal, bitmap` | ||
................ | ||
................ | ||
.....CCCCCC..... | ||
....CCCCCCCC.... | ||
...CCCCLLCCCC... | ||
...CCLLCCLLCC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCC66CLC... | ||
...CLCCC66CLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC...`], | ||
[box, bitmap` | ||
11111L11111L1111 | ||
11111L11111L1111 | ||
11111L11111L1111 | ||
LLLLLLLLLLLLLLLL | ||
L11111L11111L111 | ||
L11111L11111L111 | ||
L11111L11111L111 | ||
LLLLLLLLLLLLLLLL | ||
11111L11111L1111 | ||
11111L11111L1111 | ||
11111L11111L1111 | ||
LLLLLLLLLLLLLLLL | ||
L11111L11111L111 | ||
L11111L11111L111 | ||
L11111L11111L111 | ||
LLLLLLLLLLLLLLLL`], | ||
[chaser, bitmap` | ||
................ | ||
................ | ||
.....222222..... | ||
.....222222..... | ||
....22222222.... | ||
....22022022.... | ||
....22022022.... | ||
....22222222.... | ||
...2222222222... | ||
...2222222222... | ||
...2222222222... | ||
...2222222222... | ||
...2222222222... | ||
..222222222222.. | ||
..222022220222.. | ||
.....0....0.....`], | ||
[fakegoal, bitmap` | ||
................ | ||
................ | ||
.....CCCCCC..... | ||
....CCCCCCCC.... | ||
...CCCCLLCCCC... | ||
...CCLLCCLLCC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCC36CLC... | ||
...CLCCC33CLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC... | ||
...CLCCCCCCLC...`], | ||
[grass, bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC`] | ||
) | ||
|
||
|
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setSolids([player, talisman, box, fakegoal]) | ||
setPushables({ | ||
[player]: [talisman, player] | ||
}) | ||
|
||
let difficulty = "m" | ||
var start = false | ||
var stun = 0 | ||
let level = 0 | ||
var interval = 500 | ||
const levels = [ | ||
map` | ||
..... | ||
..... | ||
..... | ||
.....`, | ||
map` | ||
bbbbbbbbbbbbbbb | ||
bbbbbbbbbbbbbbb | ||
............... | ||
e...p..t......g`, | ||
map` | ||
g.b. | ||
b.b. | ||
.... | ||
bb.b | ||
.... | ||
.bbb | ||
.b.. | ||
.bb. | ||
.... | ||
b.b. | ||
.t.. | ||
b.bb | ||
b... | ||
p.bb | ||
.... | ||
..b. | ||
.beb`, | ||
map` | ||
bbbbbbbbbbbbbbb | ||
....bb....b...g | ||
.b.....b.bbbb.b | ||
.bbbbbbb..bb..b | ||
...b...bb...b.b | ||
...b.bbbbbb.b.. | ||
.b.b......b.bb. | ||
.bbb.bbb..b.b.. | ||
.....b...b..... | ||
.bbbtbbb.b.b.bb | ||
...b...b.b.b.bb | ||
.b.b.bbb...b.bf | ||
pbbb..eb.bbb...`, | ||
map` | ||
beb...b....b... | ||
b.b.t.b....b.t. | ||
b.b.b.b.b.fb.b. | ||
b.b.b.b.b..b.b. | ||
b.b.b.b.b..b.b. | ||
bpb.b.b.b..b.b. | ||
b.b.b.b.b.gb.b. | ||
b.b.b.b.b..b.b. | ||
b.b.b.b.b..b.b. | ||
b.b.b.b.bfb..b. | ||
b.b.b.b.bbb..b. | ||
b.b.b.b.....b.. | ||
b...b.bbbbbbb.b | ||
b...b..........`, | ||
map` | ||
bbbbbbbbbbbbbbbbbbbbbbbbb | ||
......................... | ||
e...p...................g | ||
bbbbbbbbbbbbbbbbbbbbbbbbb`, | ||
map` | ||
bbbbbbbbbbbbbbbbbbbbbb | ||
...................... | ||
e....p...............g | ||
bbbbbbbbbbbbbbbbbbbbbb`, | ||
map` | ||
.............e............... | ||
............................. | ||
...bbbbbbbbbbbbbbbbbbbbbbb... | ||
bbb.......................bbb | ||
f............p..............g | ||
bbbbbbbbbbbbbbbbbbbbbbbbbbbbb | ||
...b...b...b...b...b...b...b. | ||
...b...b...b...b...b...b...b. | ||
...b...b...b...b...b...b...b.`, | ||
map` | ||
........... | ||
........... | ||
........... | ||
........... | ||
........... | ||
.....p..... | ||
rrrrrrrrrrr` | ||
] | ||
|
||
addText("Escape maze \nfrom spooky ghost \n\npress k for \nregular gameplay \n\n\npress l for \nsore fingers", { | ||
x: 1, | ||
y: 3, | ||
color: color`0` | ||
}); | ||
|
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setMap(levels[level]) | ||
|
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onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
|
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onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
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onInput("w", () => { | ||
getFirst(player).y -= 1 | ||
}) | ||
|
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onInput("s", () => { | ||
getFirst(player).y += 1 | ||
}) | ||
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onInput("k", () => { | ||
interval = 500 | ||
level = 1 | ||
clearText(); | ||
setMap(levels[level]) | ||
begin() | ||
}) | ||
|
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onInput("l", () => { | ||
interval = 300 | ||
level = 1 | ||
clearText(); | ||
setMap(levels[level]) | ||
begin() | ||
}) | ||
|
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afterInput(() => { | ||
start = true | ||
}) | ||
|
||
function begin() { | ||
clearInterval(game); | ||
game = setInterval(chase, interval) | ||
} | ||
|
||
function chase() { | ||
if (start == true) { | ||
if (getFirst(player).x == getFirst(goal).x && getFirst(player).y == getFirst(goal).y) { | ||
level += 1 | ||
setMap(levels[level]) | ||
start = false | ||
stun = 0 | ||
} | ||
if (stun <= 0) { | ||
if (getFirst(player).x > getFirst(chaser).x) { | ||
getFirst(chaser).x += 1 | ||
} else if (getFirst(player).x < getFirst(chaser).x) { | ||
getFirst(chaser).x -= 1 | ||
} | ||
if (getFirst(player).y < getFirst(chaser).y) { | ||
getFirst(chaser).y -= 1 | ||
} else if (getFirst(player).y > getFirst(chaser).y) { | ||
getFirst(chaser).y += 1 | ||
} | ||
} else { | ||
stun -= 1 | ||
} | ||
if (getFirst(player).x == getFirst(chaser).x && getFirst(player).y == getFirst(chaser).y) { | ||
setMap(levels[level]) | ||
start = false | ||
stun = 0 | ||
} | ||
if (getFirst(talisman).x == getFirst(chaser).x && getFirst(talisman).y == getFirst(chaser).y) { | ||
getFirst(talisman).remove() | ||
stun = 3 | ||
} | ||
} | ||
if (level == 8) { | ||
clearInterval() | ||
addText("You escaped \nthe maze!\n\nNow enjoy \nyour life\nOr restart by\npressing k or l", { | ||
x: 1, | ||
y: 3, | ||
color: color`0` | ||
}); | ||
} | ||
} | ||
var game = setInterval(chase, interval) |