a pong clone made in godot. It includes a deckbulindg mode where you can use abilities at your advantage
This project was born as a part of the 20 games challenge. My objective is to build small games with a limited scope so i can get experience and face diverse obstacles at a fast pace. As a way to also improve as a designer, each game must include a unique twist not present in its original counterpart.
In this case i got inspired by the spanish game Friends vs Friends, a really original take on the classic arena shooter where you must first build a deck that will hold special abilities that will be randomly given to you each round.
Therefore, aside from the basic pong, my game will also include a deck mode where each player will build its own set of abilities to make things more interesting. The project must be heavily typed to encourage good coding practices and should also be an example of good architectural choices
- Escalable "classic" pong
- editable levels with customizable enemy AI, size etc...
- Deck building pong
- Deck building UI in the style of KH358 RE4...
- In game Deck ui: abilities in the shape of cards, draw,flip,etc animations...
- Increasing game speed
- Enemy deck AI
- Abilities
- slow time
- bigger player body
- smaller enemy body
- big "impact" on ball
- invisible enemy body
- x2 speed
- /2 enemy speed
- invisible ball
- foggy / pixelated screen
- 2x impact
- /2 impact
- Obstacles / walls
- cancel card
- penetrating ball
- freeze oponent
- Mines
- Random roulette
- Control inversion
- Blind deck
- 2x score
- Player customization
- Player skins
- Goal animations
- Victory songs
- Goal / stage skins
- Local multiplayer
- Online multiplayer