🌱 I’m currently learning ai/ml/genAI
I have 154 public repositories in total, but 65 of them are my original projects.
The rest are mostly forks of educational repositories from learn-co-students
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Forks of educational projects, smaller experiments, and archived repositories are not shown here for clarity.
Feel free to explore my repositories and reach out if you want to collaborate!
Independent developer exploring computer graphics, game development, and machine learning. Occasional Unity user (2+ years), with interest in building lightweight engines and tools.
Three.js-based editor for the RGN engine (racing-oriented project ported from C#). Focus on simple scene editing, asset layout, and 3D interaction. Stack: JavaScript, Three.js, HTML/CSS
Ray tracing MVP written in Node.js, featuring a custom triangle intersection algorithm. Focused on algorithmic clarity and educational value. Stack: Node.js, Vector Math, No external 3D libraries
Early-stage Vulkan renderer prototype. Low-level rendering engine with manual resource binding, swapchain handling, and direct pipeline setup. Stack: C++, Vulkan SDK
Unity-based RPG prototype showcasing inventory systems, dialogue triggers, and scene transitions. Stack: Unity (C#), no external backend
A Unity project focusing on car handling and early UI prototyping. Proof-of-concept for arcade-style driving controls. Stack: Unity (C#)
Lightweight MLP neural network model for Market Basket Analysis. Stack: Python, NumPy, custom training loop
Ray tracing & low-level rendering
Game engine internals
Procedural content & simulation logic
Machine learning tools
Unity prototyping
Note: README text assisted by ChatGPT. All code, design, and direction authored manually without AI-generated implementation.