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…ke that for 9 months...) (#3248) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Change biting crits to always happen on severe bites never happen on weak bites and only not happen on regular bites if you are biting the limbs, head or cranium. Strong bite can always crit unless you do less than 10 damage, if that happens im sorry you have to go through that. Fix biting applying limb damage twice. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Currently only 20 damage bites can crit, some vampires have less than that even with strong bite so they need a little helping hand. This lets the average humen bite people in fleshy spots to do crits, lets vampires and werewolves bite anywhere (within reasonable stats) and makes the weakest harpy only leave you with marks. Which should be better than just having no biting crits besides 20+ damage. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: fix: Fixed biting applying limb damage twice. balance: You can bite head sub zones except cranium, hands, feet and groin to do biting crits or have strong bite. Assuming your bite does more than 10 damage. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request grungo told me to push this to main ## Why It's Good For The Game <details> <summary>How it looks</summary> Unmasked <img width="1573" height="1079" alt="Screenshot 2025-09-03 154431" src="https://github.com/user-attachments/assets/6b20b80b-11fd-4520-bfc4-b4b7f8c9dea9" /> Masked <img width="1583" height="1079" alt="Screenshot 2025-09-03 154508" src="https://github.com/user-attachments/assets/f2bd515c-0da2-465c-95bf-15e1dc5bf1ac" /> </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: A headshot miniature, if you possess one. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Adds a new, craftable storage item called a wicker handbasket. It costs 3 fiber to slapcraft and has a capacity of 9. It is essentially a worse sack but doesn't require any sewing to craft. Can be worn on the hip. Has 5 unique overlay sprites dependent on items stored within. The handbasket must be holding at least 5 of the item (a majority of the storage) to show the overlay. Bread, herbs, fruit, and eggs are currently represented as well as a generic overlay for anything else. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game More unique storage options for flavor and convenience.  Eggs, fruit, herbs, bread, and generic sprites. Empty at the top. https://github.com/user-attachments/assets/f33452eb-64be-40ec-9301-67364775401e <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl:Bloo4420 add: Craftable wicker handbaskets with unique content sprites code: changed 3 instances of (things.len) in bags.dm to instead be (length(things)) to be in line with other code. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Cups and Buckets ~~Escape from Vanderlin Module~~ Cups and buckets can now store some items buckets transfer 10 units per transfer instead of 9, im dumb and forgot to do this in the PR where I changed its volume cups can hold tiny items (dice, forks, coins) buckets can hold fish, bait, worms, sticks and a knife for smuggling into the keep to stab the jester with gave fried angler and clownfish neutral and fine food quality respectively Moved pot and bucket code into their own new file, bucket_pot removed the pot file and the bucket folder (bucket code was found in glass.dm for whatever reason, I hade Zeth so much man) ## Why It's Good For The Game Buckets hold 100 units, they should transfer 10 per transfer (they used to transfer 9 because they had 99 volume) I think cups and buckets being able to hold stuff makes sense angler and clownfish are quite rare, so I think they should taste a bit better moving the pot and bucket code together into one file helps with code clarity I hope ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: Buckets can hold fish and fishing related bait, cups can hold tiny items add: Buckets transfer 10 units instead of 9 add: angler and clownfish taste improved, they are still quite crap for nobles (except clownfish, they are fine) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Two new wretch subclasses: Rouschild - A barbarian esque class with darkvision and the ability to summon 3 giant rats to fight for him Rejected Royal - A former prince/princess that is stat wise leaning closer to a rogue, also a member of the royal family <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> Rejected royal is a more RP focused wretch, meant to add drama and make the round more interesting. Rouschild is a more unique wretch subclass to let people be creative with roleplay ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: Two new wretch subclasses, Rouschild and Rejected Royal /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
Let's try this again, but with some adjustments. This time, if there is 5 or more people around you, your runechat is printed instantly without spelling, also the spelling animation is faster.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request cannon <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cannon <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: Added a cannon /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
…e9d1950 - needs manual resolution
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game taking 1 damage is too little to do a glorf <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: fix: fixed runechat being cancelled on minor damage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Changes: - Triumph buy cost of Secret Officiant decreased from 4 to 3 - Secret Officiant now works for non clergy also - Marriages should now account better for various titles, like "Lord Albert Caldwell" or "Albert Caldwell the Wise", and give proper surnames Fixes #3294 ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> Bugfixes. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: Arkatos fix: Secret officiant now works correctly for non clergy also, and triumph buy cost was decreased by 1. fix: Marriages should now give proper surnames, accounting for various titles. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Routine influences balancing, as we are approaching first ascendant god. <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Moves "Toggles" button to the row below, so its visually all fitting instead of it being little jarring due to extra vertical space created. <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…there. (#3311) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Removes the accidental noctra stuff added in a recent extremely confusing to read PR Monkestation/Vanderlin#3284 ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> Infosec is a myth. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: code: Removes some very unintentional (hopefully) stuff added to the codebase. Move along citizen. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…15 Tue Sep 16 03:32:46 UTC 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: CheffieGithub <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…mph buys (#3517) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - Minor influences balancing - Smaller god ranking influence bonus/penalty - Personal objectives influence bonus normalized to 20 for all objectives - Scheduled events now run in 2 minutes instead of 3 (to avoid situations where storyteller managed to change 3 times in the meantime) - Slightly easier take pain and listen to dead's whispers objectives - Discounted my previously added triumph buys a little, as these are basically only to enhance roleplay, which players probably don't want to spent too much on compared to more useful ones <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…cc54ec7 - needs manual resolution
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
## About The Pull Request adds a new outfit + armor cover for the watchmen, consisting of leg and feet cover, cuirass + gorget, gambeson, cuirass, jack of plates and a barbute, all their gear is iron and allows them to upgrade their starting gear at the smiths or merchant (even if they charge 40 for a skullcap is something) recodes the town watchmen belts to include their keys and dagger in there + their chains on their satchel splint plate trousers = defends as a chain legging but his durability is lower and can be burned iron maille boots = defends as a set of ironplate boots but his durability is lower and can be burned too! the sergeant of the returning bannermen has a steel version of the watchmen barbute, including the footman veteran the men at arms get a new slit kettlehelmet of steel with a headcloth on top, making sure they can be recognized as "elite soldiers who defend the keep", all of the helmets of the town watch should be taking the first primary colour of the king <img width="619" height="405" alt="dreamseeker_Us0j7tRr1n" src="https://github.com/user-attachments/assets/ad295d8e-ad36-4db9-92fc-6a888121f56a" /> as extra resprites i added the iron maille/hauberk, the icon of the iron chain leggings, nasal helmet, skullcap, iron cuirass, gorget. ## Why It's Good For The Game after play a while as town watch, against them and have some talks with the players i found out they are pretty easy to kill even if their numbers are high and the player is good, 8 watchmen who die easily isn't fun to play or win against them, said this i took the first "buff" to them in a way they don't become something like azure/scarlet reach town guards, basically with all the gear served rounstart to steamroll the whole game that's why i added a new set of armor for the watchmen, who can also be smithed in pairs instead of 1 piece, why this? the splint leggings and chain boots, iron jack of chains aren't the best armors at all, protecting from minor crits, having a inferior durability and their worst thing is that they can be burned by a fireball or fire in general, this leaves us with town watchmen who are more covered than adventurers at roundstart and are able to defend themselves better if they take care of their gear durability since they won't be doing two fights, being able to get the smithy players more work buying upgrades to replace their weak gear and also sell it, the smiths are able to sell pairs of chain boots/splint leggings at a cheaper price than using full armors like iron boots or chain leggings ## Changelog add: Added more sprites for the town watchmen balance: rebalanced the town watch coverage del: Removed old watchmen sprites ## Pre-Merge Checklist - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. --------- Co-authored-by: Chen Marisa <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Title No changelog because its not something the players need to know about, or probably care ## Why It's Good For The Game Cause their max volume is 100 ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Title, both items had the same datum name ## Why It's Good For The Game Fix ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: fix: Sallet beings unforgeable. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…f7 Mon Sep 29 03:40:26 UTC 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Sprites by wayrg and snowys_eshi Wizard robes show up on all mobs now Necromancer robes are for adult base_body species (for now, hence why I restricted it) <img width="94" height="114" alt="image" src="https://github.com/user-attachments/assets/c461d25a-7fb4-4ff9-ba74-f0ed49a328e0" /> <img width="97" height="125" alt="image" src="https://github.com/user-attachments/assets/f3992d52-4892-4e01-828f-1d2f6164eac6" /> ## Why It's Good For The Game so people can wear the damn robes without being screwed over ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: Added new sprites for wizard and necromancer robes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request While i was doing some local tests, i realized that if someone has more speed and the same skill level and uses a steel dagger, their opponent would have a 5% chance to parry, while the dagger user would have a 20%, still most dagger users are the dodge type, so they have a 80-95% dodge chance, while their opponent has a 5% parry chance even with a kite shield on the same level as the dagger. Why was that the case? Because the balance of the dagger matters for parry, the same variable that is used to roll for dodge also called wbalance, impacts on how hard it is to parry that weapon if the user is speedier than the other, since the steel dagger is VERY_HARD_TO_DODGE, it would stack up the multiplier to the max, how does that make any sense?, i don't know. This keeps the speed impact on the parry as i can see someone being fast impacting how difficult it is to parry. ## Why It's Good For The Game Dagger already got an advantage, it is called being fast , consuming low stamina and having a good AP of 30 (on stab intent), i don't see how a shield user would somehow have a 5% chance to parry a dagger, this change means if you got a good weapon for parrying, you will have a great chance example, kite shield would have a 70% chance, saber 50% (on the same skill level), while even so just the overwhelming speed of the attacks can still have go through that parry. If the player is using a mace, greatsword, most of the swords(non rare), axes, they will have the 30-40% parry chance It is essentially a SPD nerf, since just having 1 stat above their opponent would essentially reduce their parry chances by alot. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: bal: wbalance does not impact the parry chance, only the dodge chance. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…7e Tue Sep 30 03:34:56 UTC 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request hii!! its mumblemancer aka wewhowait from other servers 'n' such. been playing a bit of vander recently and missed the ability to [bind space from ap. **port of this pr by free**.](Azure-Peak/Azure-Peak#3089) you can bind space in ur keybinds now. thats it. i don't really know how it works but it does. shouldn't affect much else bc every other reference to "Space" in code will just check for what im pretty sure is the same thing. ### disclosure: this probably needs more testing to ensure that a weird bug is happening only on my end. tl;dr: my game keeps crashing whenever i speak multiple times in quick succession. as far as i can tell, doing this causes my gpu to raise to 100% and then crash after and it's 100% unrelated to this PR, but i am not Certain, so i would not merge or TM until it can be made certain. if any of you can cherry pick this and test it 4 me as my repo has gotten haunted since i started trying 2 figure out whats wong and now i cant load roguetest. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game - i dont have a numpad and this would let me bind a good key to chest or head or whatever without pressing f2 (which takes a screenshot of the game every time you press it) <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: code: changed SPACEBAR to " " /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request Title, also does the same to the emote when execution fails ## Why It's Good For The Game I found it annoying, people can clap on their own, instead of being forced to also iirc its a leftover from TG I think, good job Zeth! ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: del: Guillotine no longert forces you to clap /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - Ascendant rounds can only happen at 50+ players - Ascendant rounds are accompanied with that storyteller theme sound and theme color message - Ascendant rounds have all events occurrences at 0 to better show its exclusive content - Small ascendant code cleanup - Small influences and their modifiers balancing <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request removed /datum/outfit/job, pointless moved job_bitflag to the job and remove it ever being assigned to the mind, that's what assigned role is for /datum/advclass to /datum/job/advclass, slots fill up the same and everything /datum/migrant_role has a name, description and a job reference. that's all it needs added a job proc for before EquipRank outfit equip to change patrons added a job proc for adjusting values like stats before after_spawn <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Will let us massively clean up job code Lets me show off this doc https://hackmd.io/@Cheffie/rJNoxPV2le <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: refactor: Refactored advclass to be a subtype of job and migrant_role to reference a job. report any role weirdness. admin: Select Equipment renamed to Admin Dress, can now equip jobs and outfits are listed immediately. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…76 Wed Oct 1 03:45:29 UTC 2025
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Clean merge - No conflicts detected.