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Fix simple mouse plugin #723
base: godot4/new-interpreter-and-savegames
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Fix simple mouse plugin #723
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Question: If I mousewheel to, say, the "look" action (the eye), and I mouse over the button in room 2, the action automatically changes to what I'm assuming is the default action for that button, in this case, the "use" action (the wrench). Is this on purpose? Also, if I hover over the inventory while I'm in windowed mode, and I move the mouse off the edge of the game window (while still over the inventory panel), the inventory panel is stuck in the raised position until I mouse back over and move the mouse off of the panel to a non-inventory panel area of the game window. |
Co-author: @BHSDuncan. Thank you!
The actions behave better now. Nice! The "hover over inventory" issue I mentioned in my previous comment still exists, though. Can it be fixed? One other thing I've noticed (likely unrelated to the simple mouse fixes you're doing): |
+ cursor back to cross when unhovering inventory item
@BHSDuncan I forgot your comment regarding inventory close. Fixed. |
@StraToN If I run room 1 directly (F6), I get a crash on startup: |
Strange. Ok I'll check this tonight. Thanks! |
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Full revamp of the UI.
Still not the best, having to mousewheel through actions is not the best.