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4 changes: 2 additions & 2 deletions
4
docs/api/dialog_box_inset.gd.md → docs/api/avatar_dialog_player.gd.md
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2 changes: 1 addition & 1 deletion
2
docs/api/dialog_label.gd.md → docs/api/floating_dialog_player.gd.md
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# load\_game.gd | ||
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**Extends:** [Control](../Control) | ||
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## Description | ||
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A container for loading from a save slot | ||
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## Property Descriptions | ||
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### slot\_ui\_scene | ||
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```gdscript | ||
export var slot_ui_scene = "[Object:null]" | ||
``` | ||
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The scene to display a slot | ||
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## Method Descriptions | ||
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### refresh\_savegames | ||
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```gdscript | ||
func refresh_savegames() | ||
``` | ||
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Create the slots from the list of savegames | ||
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## Signals | ||
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- signal back_button_pressed(): Emitted when the back button is pressed |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# load\_save\_slot.gd | ||
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**Extends:** [Button](../Button) | ||
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## Description | ||
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## Method Descriptions | ||
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### set\_slot\_name\_date | ||
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```gdscript | ||
func set_slot_name_date(p_name: String, p_date: String) | ||
``` | ||
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# verbs\_menu\_scumm9.gd | ||
# main\_menu.gd | ||
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**Extends:** [Control](../Control) | ||
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## Description | ||
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A simple main menu |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# options.gd | ||
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**Extends:** [Control](../Control) | ||
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## Description | ||
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An options menu | ||
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## Property Descriptions | ||
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### backup\_settings | ||
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```gdscript | ||
var backup_settings | ||
``` | ||
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The current settings | ||
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### settings\_changed | ||
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```gdscript | ||
var settings_changed | ||
``` | ||
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The settings changed | ||
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## Method Descriptions | ||
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### show | ||
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```gdscript | ||
func show() | ||
``` | ||
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Show the options | ||
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### initialize\_options | ||
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```gdscript | ||
func initialize_options(p_settings) | ||
``` | ||
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Set the sliders to the values of the settings | ||
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#### Parameters | ||
- p_settings: The settings to use | ||
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## Signals | ||
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- signal back_button_pressed(): The back button was pressed |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# overwrite\_confirm\_popup.gd | ||
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**Extends:** [PopupDialog](../PopupDialog) | ||
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## Description | ||
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## Signals | ||
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- signal confirm_yes(): |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# pause\_menu.gd | ||
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**Extends:** [Control](../Control) | ||
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## Description | ||
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A menu shown in game | ||
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## Method Descriptions | ||
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### set\_save\_enabled | ||
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```gdscript | ||
func set_save_enabled(p_enabled: bool) | ||
``` | ||
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Set wether saving is enabled currently | ||
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#### Parameters | ||
- p_enabled: Enable or disable saving |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# room\_select.gd | ||
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**Extends:** [OptionButton](../OptionButton) | ||
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## Description | ||
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A small utility to quickly switch to a room while developing |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# save\_game.gd | ||
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**Extends:** [Control](../Control) | ||
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## Description | ||
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A container for saving to a save slot | ||
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## Property Descriptions | ||
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### slot\_ui\_scene | ||
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```gdscript | ||
export var slot_ui_scene = "[Object:null]" | ||
``` | ||
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The scene to display a slot | ||
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## Method Descriptions | ||
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### refresh\_savegames | ||
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```gdscript | ||
func refresh_savegames() | ||
``` | ||
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Create the slots from the list of savegames | ||
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## Signals | ||
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- signal back_button_pressed(): Emitted when the back button is pressed |
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> | ||
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# save\_name\_popup.gd | ||
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**Extends:** [PopupDialog](../PopupDialog) | ||
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## Description | ||
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## Signals | ||
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- signal savegame_name_ok(savegame_name): | ||
- signal savegame_cancel(): |
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