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Created via new ios app project using - objective c - storyboard
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Because I was curious myself what the best way to call swift would be I've implemented three different methods:
use @_cdecl to export swift functions and call them from rust via extern "C"
Pros:
Cons:
via objc using objc2 crate
We can declare a objc "class" in some objc glue code and use the
objc2::extern_classmacro to declare it in rust.Then we can call the swift code from our objective c code.
Pros:
Cons:
via swift-rs
We can create a swift package containing our ios swift code and link it to our rust code via swift-rs
Pros:
Cons: