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Update RGBDS master documentation
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GitHub Action committed Jan 3, 2024
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Expand Up @@ -284,7 +284,7 @@ <h3 class="Ss" id="Numeric_formats"><a class="permalink" href="#Numeric_formats"
<td>&quot;ABYZ&quot;</td>
</tr>
<tr>
<td>Gameboy graphics</td>
<td>Game Boy graphics</td>
<td>`</td>
<td>0123</td>
</tr>
Expand All @@ -299,7 +299,7 @@ <h3 class="Ss" id="Numeric_formats"><a class="permalink" href="#Numeric_formats"
&#x2018;&quot;A&quot;&#x2019; yields 65. See
<a class="Sx" href="#Character_maps">Character maps</a> for information on
charmaps.</p>
<p class="Pp">The last one, Gameboy graphics, is quite interesting and useful.
<p class="Pp">The last one, Game Boy graphics, is quite interesting and useful.
After the backtick, 8 digits between 0 and 3 are expected, corresponding to
pixel values. The resulting value is the two bytes of tile data that would
produce that row of pixels. For example, &#x2018;`01012323&#x2019; is
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