Fix crash when adding a Light via Component Inspector Editor
#3137
+8
−0
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🦟 Bug fix
Fixes #3131
Summary
When adding a
lightviaComponent Inspector Editor, the created entity ends up with aVisualcomponent but no validGeometry.RenderUtil::CreateVisualassumesGeometryis present and callsvisual.SetGeom(_geom->Data()), causing a crash.This fix
returnearly when_geomisnullptr, avoiding thecrashinSetGeom, while not affectinglightcreationChecklist
codecheckpassed (See contributing)